Faithful Meralth Philips
Female Halfling Cleric
She is an adult halfling with grey eyes, long strawberry hair with a fringe cut, and olive skin.
Personality Traits: Impatient.
Alignment: neutral good.
She is a follower of Marlon. (NG)
Born: 743 AC (Age 57)
Orientation: Hetrosexual
Home: Temple of Marlon
Settlement: Mineton (immigrated from Gulasshire)
Mother: Lavian Philips
Father: Nicocar Philips (Deceased)
Siblings
- Nibsas Philips - age 66 ♂
- Hendin Morgan-Philips - age 49 ♂
- Dobrasroc Purdy-Philips - age 43 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 13 | 7 | 14 | 10 | 10 |
| -2 | +1 | -1 | +2 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 15 | 20 | 12 | 25 ft. |
Alignment: neutral good
Size: Small
Actions:
- Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +4 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Religion +3, Persuasion +3
Abilities:
- Lucky. When Meralth rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Meralth has advantage on saving throws against being frightened.
- Halfling Nimbleness. Meralth can move through the space of any creature that is of a size larger than small.
- Spellcasting. Meralth is a spellcaster. Her spellcasting ability is wis (spell save DC 13, +5 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(4 slots):
-
2nd-level
(2 slots):
Spoken Languages: Halfling, Common, Elvish (basic)
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | A matchbook | A matchbook containing 6 matches. | ||
| 1 | 2 gp | Dagger | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
| 1 | 2 gp | Holy Symbol (Marlon) | A holy symbol in the shape of open hands. | |
| 1 | 14 gp 2 sp 7 cp | Money Pouch | Meralth's money pouch. It has 13 gp, 12 sp and 7 cp in it. | ⅝ lb. |
| 1 | 4 gp | Ram, portable | You can use a portable ram to break down doors. When doing so, you gain a +4 bonus on the Strength check. One other character can help you use the ram, giving you advantage on this check. | 35 lbs. |
| 1 | 50 gp | Scale Mail | Medium armour. Base AC: 14 + Dex modifier (max 2). Gives disadvantage to stealth checks. | 45 lbs. |