Simon Phillips
Male Human Arch-Druid
He is an elderly human with brown eyes, a bald head, a clean shaven face, and medium brown skin.
Personality Traits: Evasive, Impatient.
Alignment: lawful good.
He is a follower of Solina. (LG)
Born: 750 AC (Age 50)
Orientation: Hetrosexual
Home: Simon's Best Apothecary
Settlement: Coalland
Spouse: Blodwen Phillips
Mother: Osanna Phillips (Deceased)
Father: Wimark Phillips (Deceased)
Children
- Frances Hewitt - age 27 ♀
- Will Phillips - age 26 ♂
- Wimark Phillips the 2nd - age 20 ♂
- Jonah Phillips - age 16 ♂
Siblings
- Mathilda Banks - age 44 ♀
- Dorcas Shannon - age 37 ♀
- Josie Phillips - age 36 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 11 | 12 | 12 | 10 | 8 |
| -2 | +1 | +1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 36 | 11 | 30 ft. |
Alignment: lawful good
Size: Medium
Actions:
- Club. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1d4 bludgeoning damage.
- Unarmed Strike. Melee Attack: +1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Nature +3, Animal Handling +4
Abilities:
- Wild Shape. Simon can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
- Spellcasting. Simon is a spellcaster. His spellcasting ability is wis (spell save DC 12, +4 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(4 slots):
-
2nd-level
(2 slots):
Spoken Languages: Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 2 gp | Clothes, traveler's | 4 lbs. | |
| 1 | 1 sp | Club | A Simple Melee weapon. 1d4 bludgeoning damage. Range: 5. Properties: Light, Monk | 2 lbs. |
| 1 | Door Key | The key to Simon's Best Apothecary. | ||
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Blodwen" engraved on the inside. | |
| 1 | 5 gp | Herbalism Kit | This kit contains a variety of instruments such as clippers, mortar and pestle, and pouches and vials used by herbalists to create remedies and potions. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to identify or apply herbs. Also, proficiency with this kit is required to create antitoxin and potions of healing. | 3 lbs. |
| 1 | 10 gp | Hide | Medium armour. Base AC: 12 + Dex modifier (max 2). | 12 lbs. |
| 1 | 2 gp | Holy Symbol (Solina) | A holy symbol in the shape of a lamp. | |
| 1 | 2 gp 7 sp 1 cp | Money Pouch | Simon's money pouch. It has 2 gp, 5 sp and 21 cp in it. | ½ lb. |
| 1 | Rotten apple | A rotten apple. | ||
| 1 | 10 gp | Shield | Wielding a shield gives +2 to AC, if you are proficient with shields. | 6 lbs. |
| 1 | 5 gp | Wooden staff | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. | 4 lbs. |