Simon's Best Apothecary

80 year old Human construction, medium sized

Location: Coalland

Owned by: Simon Phillips

The door on this cottage has been painted beige. Tables are stacked with glassware, vials of liquid, and boxes of herbs. There is in no discernable order to be seen but the owner seems to know where everything is, moving around and working without pause or delay.

Occupants

Name Role Age Gender Race Description
Blodwen Hewitt 4 Female Human She is a human child with amber eyes, shoulder-length black hair, and medium brown skin.
Blodwen Phillips Housekeeper 48 Female Human She is an adult human with amber eyes (behind a pair of spectacles), dark-brown hair in a bun, and light brown skin.
Delia Dunbar Arch-Druid's Apprentice 12 Female Human She is an adolescent human with brown eyes, long curly dark-brown hair, and dark brown skin.
Frances Hewitt Housekeeper 27 Female Human She is an adult human with amber eyes, short black hair in a side parting, and medium brown skin.
Godelot Walton the 2nd Arch-Druid's Apprentice 13 Male Human He is an adolescent human with grey eyes, scruffy brown hair, and light brown skin.
Gwladys Webb Arch-Druid's Apprentice 17 Female Human She is an adolescent human with brown eyes, long dyed black hair with a fringe cut, and dark brown skin.
Josie Phillips Housekeeper 36 Female Human She is an adult human with brown eyes, black hair in braids, and medium brown skin.
Sargent Enoch Hewitt Watchman 27 Male Human He is an adult human with amber eyes, short curly strawberry and grey streaked hair, a full beard, and olive skin.
Simon Phillips Arch-Druid 50 Male Human He is an elderly human with brown eyes, a bald head, a clean shaven face, and medium brown skin.
Victoria Sharp Arch-Druid's Apprentice 18 Female Human She is an adolescent human with hazel eyes, long black hair tied back in a knot, and dark brown skin.
Wimark Phillips 2 Male Human He is an infant human with brown eyes, scruffy black hair, and medium brown skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 106% and 114% of their base value.

Available Price Value Item Rarity Description
2 100 gp 90 gp Philter of love uncommon The next time you see a creature within 10 minutes after drinking this philter, you become charmed by that creature for 1 hour. If the creature is of a species and gender you are normally attracted to, you regard it as your true love while you are charmed. This potion's rose-hued, effervescent liquid contains one easy-to-miss bubble shaped like a heart.
1 210 gp 200 gp Potion of animal friendship uncommon When you drink this potion, you can cast the spell (save DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair.
1 1,000 gp 960 gp Potion of clairvoyance rare When you drink this potion, you gain the effect of the spell. An eyeball bobs in this yellowish liquid but vanishes when the potion is opened.
2 200 gp 180 gp Potion of climbing common When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors.
1 290 gp 270 gp Potion of growth uncommon When you drink this potion, you gain the "enlarge" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process.
3 56 gp 50 gp Potion of healing common You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
1 110 gp 100 gp Potion of poison uncommon This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.
1 490 gp 450 gp Potion of superior healing rare You regain 8d8 + 8 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
Send Feedback