Egoril Tyrne the 2nd
Male Elven Tutor
He is an adult elf with grey eyes, a bald head, a clean shaven face, and golden skin.
Personality Traits: Optimistic, Serious.
Alignment: neutral good.
He is a follower of Marlon. (NG)
Born: 651 AC (Age 149)
Orientation: Bisexual
Home: Tyrne's Butchers
Settlement: Coalland
Mother: Ortort Tyrne
Father: Argonleg Tyrne
Siblings
- Miriam Dunbar - age 160 ♀
- Katerina Tyrne - age 102 ♀
- Qicysdeh Tyrne - age 18 ♀
Half-Siblings (Mother's Side)
- Galefridus Uirshor - age 230 ♂
- Albin Sims - age 224 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 9 | 13 | 11 | 9 | 9 | 10 |
| +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 6 | 10 | 30 ft. |
Alignment: neutral good
Size: Medium
Senses: Darkvision
Actions:
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +2, History +2
Abilities:
- Fey Ancestry. Egoril has advantage on saving throws against being charmed, and magic can't put them to sleep.
Spoken Languages: Common, Elvish
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 10 gp | "Pirates of Ataland" |
By Frank Strickland A book all about pirates. How they operate, customs and codes, and other information on the pirate way of life. Unlike other more fanciful volumes, this book depicts a very accurate - and grisly - look at life onboard a pirate ship. |
5 lbs. |
| 1 | 10 gp | "The Chef's Requisite Roasts" |
By Chef Gorman Roast ideas for all sorts of meats and cuts. Also has a section on roast vegetables. |
5 lbs. |
| 2 | Broken arrow | A broken arrow, missing its tip. | ||
| 1 | 1 cp | Chalk (1 piece) | ||
| 1 | Egoril's notebook | A book filled with Egoril's scribblings. | ||
| 1 | 2 gp | Holy Symbol (Marlon) | A holy symbol in the shape of open hands. | |
| 1 | 10 gp | Ink (1 ounce bottle) | ||
| 1 | 2 cp | Ink pen | ||
| 1 | 6 gp 5 sp 5 cp | Money Pouch | Egoril's money pouch. It has 5 gp, 15 sp and 5 cp in it. | ½ lb. |
| 1 | 100 gp | Poison, basic (vial) | You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying. | |
| 1 | 1 sp | Thin gilded copper ear ring | A thin hoop of gilded copper wire, worn as an earring. |