Sadoc Moyer the 2nd

Male Tiefling Arch-Druid's Apprentice

He is an adolescent tiefling with red eyes, short brown hair, and brick-red skin. He has curved horns.

Personality Traits: Humorless, Daring.

Alignment: chaotic neutral.

Born: 786 AC (Age 14)

Orientation: Hetrosexual

Home: Isabel's Apothecary

Settlement: Midwood

Mother: Doctor Rochilda Moyer

Father: Haiduar Moyer

Siblings

Statistics

STRDEXCONWISINTCHR
9 10 11 12 10 11
+1

ACHPPassive
Perception
Speed
11 16 11 30 ft.

Alignment: chaotic neutral

Size: Medium

Senses: Darkvision

Actions:

  • Light hammer. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 bludgeoning damage.
  • Light hammer. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 bludgeoning damage.
  • Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Medicine +3, Insight +3

Abilities:

  • Hellish Resistance. Sadoc has resistance to fire damage.
  • Wild Shape. Sadoc can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
  • Spellcasting. Sadoc is a spellcaster. His spellcasting ability is wis (spell save DC 11, +3 to hit with spell attacks).
  • Infernal Legacy. Sadoc knows the cantrip. Charisma is the spellcasting ability for this spell.

Spells Known:

  • Cantrip (at will):
  • 1st-level (3 slots):

Spoken Languages: Common, Infernal

Inventory

Quantity Value Item Description Weight
1 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 Handkerchief A small square of cloth with Sadoc stitched in one corner.
1 5 gp Healer's Kit This kit is a leather pouch containing bandages, salves, and splints. The kit has ten uses. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check. 3 lbs.
1 10 gp Leather Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 2 gp Light hammer A Simple Melee weapon. 1d4 bludgeoning damage. Range: 5. (Thrown: 20/60.) Properties: Light, Thrown, Monk 2 lbs.
1 1 sp 8 cp Money Pouch Sadoc's money pouch. It has 1 sp and 8 cp in it. ³⁄₁₆ lb.
1 2 gp Pick, miner's 10 lbs.
1 5 gp Wooden staff A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. 4 lbs.

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