Kunbit Junior

Male Koboldian Master Druid's Apprentice

He is an adolescent kobold with yellow eyes and green scales with green stripes.

Personality Traits: Jumpy, Cautious, Impatient.

Alignment: neutral.

Born: 787 AC (Age 13)

Orientation: Hetrosexual

Home: Alttut's Potionmaker

Settlement: Hurkgorham

Mother: Rogtin Junior

Father: Abnint

Siblings

Statistics

STRDEXCONWISINTCHR
7 11 7 12 13 11
-1 -1 +1 +1

ACHPPassive
Perception
Speed
11 14 11 30 ft.

Alignment: neutral

Size: Small

Senses: Darkvision

Actions:

  • Sickle. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
  • Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Medicine +3, Insight +3

Abilities:

  • Sunlight Sensitivity. While in sunlight, Kunbit has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
  • Pack Tactics. Kunbit has advantage on an attack roll against a creature if at least one of their allies is within 5 feet of them and the ally isn't incapacitated.
  • Wild Shape. Kunbit can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
  • Spellcasting. Kunbit is a spellcaster. His spellcasting ability is wis (spell save DC 11, +3 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (3 slots):

Spoken Languages: Common, Kobold

Inventory

Quantity Value Item Description Weight
1 2 gp Bottle, glass 2 lbs.
1 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 Doodles Some scribblings on a small scrap of paper.
1 5 gp Healer's Kit This kit is a leather pouch containing bandages, salves, and splints. The kit has ten uses. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check. 3 lbs.
1 10 gp Leather Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 6 sp 9 cp Money Pouch Kunbit's money pouch. It has 6 sp and 9 cp in it. ⁵⁄₁₆ lb.
1 5 cp Polished wood necklace A string of medium polished wooden beads.
1 22 gp 2 sp 5 cp Quartz encrusted shoulder clasp An elaborate gold shoulder clasp, with 5 small quartz stones inset.
1 1 gp Sickle A Simple Melee weapon. 1d4 slashing damage. Range: 5. Properties: Light, Monk 2 lbs.
1 1 gp Totem A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus.

Download as Fantasy Grounds NPC

Send Feedback