Llulurup Leadarm
Male Otterfolk Arch-Druid's Apprentice
He is an adolescent otterfolk with black eyes and light brown fur with brown spots.
Personality Traits: Shy.
Alignment: neutral.
Born: 793 AC (Age 7)
Orientation: Hetrosexual
Home: Looy's Apothecary
Settlement: Port Heybham
Mother: Cleetee Hardy
Father: Llealo Leadarm
Siblings
- Fargpuu Leadarm - age 5 ♂
- Sooy Hardy - age 5 ♀
- Heekol Leadarm - age 3 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 10 | 14 | 10 | 11 | 9 | 12 |
| +2 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 13 | 16 | 10 | 30 ft. |
Alignment: neutral
Size: Medium
Senses: Watervision
Actions:
- Sickle. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +2, Animal Handling +2, Perception +2
Abilities:
- Hold Breath. Llulurup can hold their breath for up to 30 minutes at a time.
- Bite. Llulurup can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6.
- Wild Shape. Llulurup can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
- Spellcasting. Llulurup is a spellcaster. His spellcasting ability is wis (spell save DC 10, +2 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(3 slots):
Spoken Languages: Common, Otterese
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 2 cp | A bracelet | A cord of platted leather with a small number of gilded copper beads. | |
| 1 | 25 gp 3 sp 5 cp | Garnet dangle earrings | A pair of gilded copper earrings, with small garnet stones hanging. | |
| 1 | 5 gp | Healer's Kit | This kit is a leather pouch containing bandages, salves, and splints. The kit has ten uses. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check. | 3 lbs. |
| 1 | 10 gp | Leather | Light armour. Base AC: 11 + Dex modifier. | 10 lbs. |
| 1 | 9 sp 6 cp | Money Pouch | Llulurup's money pouch. It has 7 sp and 26 cp in it. | ⅝ lb. |
| 1 | Old pipe | A filthy old clay pipe. | ||
| 1 | 10 gp | Shield | Wielding a shield gives +2 to AC, if you are proficient with shields. | 6 lbs. |
| 1 | 1 gp | Sickle | A Simple Melee weapon. 1d4 slashing damage. Range: 5. Properties: Light, Monk | 2 lbs. |
| 1 | 1 gp | Totem | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. |