Llulurup Leadarm

Male Otterfolk Arch-Druid's Apprentice

He is an adolescent otterfolk with black eyes and light brown fur with brown spots.

Personality Traits: Shy.

Alignment: neutral.

Born: 793 AC (Age 7)

Orientation: Hetrosexual

Home: Looy's Apothecary

Settlement: Port Heybham

Mother: Cleetee Hardy

Father: Llealo Leadarm

Siblings

Statistics

STRDEXCONWISINTCHR
10 14 10 11 9 12
+2 +1

ACHPPassive
Perception
Speed
13 16 10 30 ft.

Alignment: neutral

Size: Medium

Senses: Watervision

Actions:

  • Sickle. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +2, Animal Handling +2, Perception +2

Abilities:

  • Hold Breath. Llulurup can hold their breath for up to 30 minutes at a time.
  • Bite. Llulurup can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6.
  • Wild Shape. Llulurup can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
  • Spellcasting. Llulurup is a spellcaster. His spellcasting ability is wis (spell save DC 10, +2 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (3 slots):

Spoken Languages: Common, Otterese

Inventory

Quantity Value Item Description Weight
1 2 cp A bracelet A cord of platted leather with a small number of gilded copper beads.
1 25 gp 3 sp 5 cp Garnet dangle earrings A pair of gilded copper earrings, with small garnet stones hanging.
1 5 gp Healer's Kit This kit is a leather pouch containing bandages, salves, and splints. The kit has ten uses. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check. 3 lbs.
1 10 gp Leather Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 9 sp 6 cp Money Pouch Llulurup's money pouch. It has 7 sp and 26 cp in it. ⅝ lb.
1 Old pipe A filthy old clay pipe.
1 10 gp Shield Wielding a shield gives +2 to AC, if you are proficient with shields. 6 lbs.
1 1 gp Sickle A Simple Melee weapon. 1d4 slashing damage. Range: 5. Properties: Light, Monk 2 lbs.
1 1 gp Totem A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus.

Download as Fantasy Grounds NPC

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