Looy's Apothecary

380 year old Otterfolk construction, medium sized

Location: Port Heybham

Owned by: Looy Hardy

Located close to the water line, this Den has an access point from the water, and one from dry land. Tables are stacked with glassware, vials of liquid, and boxes of herbs. There is in no discernable order to be seen but the owner seems to know where everything is, moving around and working without pause or delay.

Occupants

Name Role Age Gender Race Description
Cheala Hardy Housekeeper 17 Female Otterfolk She is an adult otterfolk with black eyes and medium brown fur with light brown spots.
Clulutee Leadhammer Housekeeper 26 Female Otterfolk She is an adult otterfolk with one grey eye (her left is covered by an eye-patch) and white fur with black fur on their face.
Conra Foster Arch-Druid's Apprentice 15 Male Human He is an adolescent human with hazel eyes, dark-brown hair in braids, and black skin.
Finaril Cleavehammer Arch-Druid's Apprentice 7 Male Otterfolk He is an adolescent otterfolk with grey eyes and dark brown fur with brown fur on their face and chest.
Khululi Hardy Housekeeper 24 Female Otterfolk She is an adult otterfolk with black eyes and light brown fur with brown spots.
Llulurup Leadarm Arch-Druid's Apprentice 7 Male Otterfolk He is an adolescent otterfolk with black eyes and light brown fur with brown spots.
Loolo Leadhammer Housekeeper 36 Male Otterfolk He is an adult otterfolk with black eyes and light brown fur with black streaks.
Looy Hardy Arch-Druid 38 Female Otterfolk She is an adult otterfolk with grey eyes and light brown fur with white fur on their face.
Neekin Leadhammer Housekeeper 22 Male Otterfolk He is an adult otterfolk with black eyes and light brown fur with dark brown spots.
Wownint Leadhammer Arch-Druid's Apprentice 8 Female Otterfolk She is an adolescent otterfolk with grey eyes and medium brown fur with grey fur on their face and chest.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 104% and 107% of their base value.

Available Price Value Item Rarity Description
1 210 gp 200 gp Potion of animal friendship uncommon When you drink this potion, you can cast the spell (save DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair.
2 1,000 gp 960 gp Potion of clairvoyance rare When you drink this potion, you gain the effect of the spell. An eyeball bobs in this yellowish liquid but vanishes when the potion is opened.
1 540 gp 500 gp Potion of giant strength (hill giant) uncommon When you drink this potion, your Strength score changes to 21 for 1 hour. The type of giant determines the score. The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The potion of frost giant strength and the potion of stone giant strength have the same effect.
1 160 gp 150 gp Potion of greater healing uncommon You regain 4d4 + 4 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
1 290 gp 270 gp Potion of growth uncommon When you drink this potion, you gain the "enlarge" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process.
5 53 gp 50 gp Potion of healing common You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
2 110 gp 100 gp Potion of poison uncommon This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.
1 310 gp 300 gp Potion of resistance uncommon When you drink this potion, you gain resistance to one type of damage for 1 hour. The GM chooses the type or determines it randomly from the options below. Acid, Cold, Fire, Force, Lightning, Necrotic, Poison, Psychic, Radiant or Thunder.
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