Looy's Apothecary

380 year old Otterfolk construction, medium sized

Location: Port Heybham

Owned by: Looy Hardy

Located close to the water line, this Den has an access point from the water, and one from dry land. Tables are stacked with glassware, vials of liquid, and boxes of herbs. There is in no discernable order to be seen but the owner seems to know where everything is, moving around and working without pause or delay.

Occupants

Name Role Age Gender Race Description
Cheala Hardy Housekeeper 17 Female Otterfolk She is an adult otterfolk with black eyes and medium brown fur with light brown spots.
Clulutee Leadhammer Housekeeper 26 Female Otterfolk She is an adult otterfolk with one grey eye (her left is covered by an eye-patch) and white fur with black fur on their face.
Conra Foster Arch-Druid's Apprentice 15 Male Human He is an adolescent human with hazel eyes, dark-brown hair in braids, and black skin.
Finaril Cleavehammer Arch-Druid's Apprentice 7 Male Otterfolk He is an adolescent otterfolk with grey eyes and dark brown fur with brown fur on their face and chest.
Khululi Hardy Housekeeper 24 Female Otterfolk She is an adult otterfolk with black eyes and light brown fur with brown spots.
Llulurup Leadarm Arch-Druid's Apprentice 7 Male Otterfolk He is an adolescent otterfolk with black eyes and light brown fur with brown spots.
Loolo Leadhammer Housekeeper 36 Male Otterfolk He is an adult otterfolk with black eyes and light brown fur with black streaks.
Looy Hardy Arch-Druid 38 Female Otterfolk She is an adult otterfolk with grey eyes and light brown fur with white fur on their face.
Neekin Leadhammer Housekeeper 22 Male Otterfolk He is an adult otterfolk with black eyes and light brown fur with dark brown spots.
Wownint Leadhammer Arch-Druid's Apprentice 8 Female Otterfolk She is an adolescent otterfolk with grey eyes and medium brown fur with grey fur on their face and chest.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 104% and 107% of their base value.

Available Price Value Item Rarity Description
1 2,100 gp 1,920 gp Oil of etherealness rare Beads of this cloudy gray oil form on the outside of its container and quickly evaporate. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of the spell for 1 hour.
1 95 gp 90 gp Philter of love uncommon The next time you see a creature within 10 minutes after drinking this philter, you become charmed by that creature for 1 hour. If the creature is of a species and gender you are normally attracted to, you regard it as your true love while you are charmed. This potion's rose-hued, effervescent liquid contains one easy-to-miss bubble shaped like a heart.
2 210 gp 200 gp Potion of animal friendship uncommon When you drink this potion, you can cast the spell (save DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair.
1 160 gp 150 gp Potion of greater healing uncommon You regain 4d4 + 4 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
2 53 gp 50 gp Potion of healing common You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
1 190 gp 180 gp Potion of heroism rare For 1 hour after drinking it, you gain 10 temporary hit points that last for 1 hour. For the same duration, you are under the effect of the spell (no concentration required). This blue potion bubbles and steams as if boiling.
2 110 gp 100 gp Potion of poison uncommon This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.
1 310 gp 300 gp Potion of resistance uncommon When you drink this potion, you gain resistance to one type of damage for 1 hour. The GM chooses the type or determines it randomly from the options below. Acid, Cold, Fire, Force, Lightning, Necrotic, Poison, Psychic, Radiant or Thunder.
2 190 gp 180 gp Potion of water breathing uncommon You can breathe underwater for 1 hour after drinking this potion. Its cloudy green fluid smells of the sea and has a jellyfish-like bubble floating in it.
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