Gruffo Dye-Hollis

Male Longfoot Housekeeper

He is an adult longfoot with grey eyes, scruffy strawberry hair, a big bushy beard, and light pink skin.

Personality Traits: Patient.

Alignment: lawful neutral.

He is a follower of Solos. (LN)

Born: 748 AC (Age 52)

Orientation: Hetrosexual

Home: Bowen-Hollis' Mysterious Apothecary

Settlement: Bingworth

Spouse: Manda Dye-Hollis

Mother: Reginyst Bowen-Hollis (Deceased)

Father: Valderd Bowen-Hollis

Children

Statistics

STRDEXCONWISINTCHR
6 9 12 7 11 9
-2 +1 -1

ACHPPassive
Perception
Speed
10 5 9 25 ft.

Alignment: lawful neutral

Size: Small

Actions:

  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Medicine +1

Abilities:

  • Lucky. When Gruffo rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Gruffo has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Gruffo can move through the space of any creature that is of a size larger than small.

Spoken Languages: Halfling, Common

Inventory

Quantity Value Item Description Weight
1 2 cp Broom A well used broom.
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Manda" engraved on the inside.
1 25 gp Holy water (flask) As an action, you can splash the contents of this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. In either case, make a ranged attack against a target creature, treating the holy water as an improvised weapon. If the target is a fiend or undead, it takes 2d6 radiant damage. A cleric or paladin may create holy water by performing a special ritual. The ritual takes 1 hour to perform, uses 25 gp worth of powdered silver, and requires the caster to expend a 1st-level spell slot. 1 lb.
1 1 gp 9 sp 6 cp Money Pouch Gruffo's money pouch. It has 19 sp and 6 cp in it. ½ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 Pouch of mint A small pouch containing dried mint. It has lost its potency.

Download as Fantasy Grounds NPC

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