Valderd Bowen-Hollis

Male Halfling Arch-Druid

He is an elderly halfling with brown eyes, very short dyed black hair, bushy sideburns, and dark brown skin.

Personality Traits: Evasive, Tense.

Alignment: lawful neutral.

He is a follower of Solos. (LN)

Born: 707 AC (Age 93)

Orientation: Hetrosexual

Home: Bowen-Hollis' Mysterious Apothecary

Settlement: Bingworth

Spouse: Reginyst Bowen-Hollis (Deceased)

Mother: Berytha Hollis (Deceased)

Father: Gruffo Smallgins-Hollis (Deceased)

Children

Siblings

Half-Siblings (Mother's Side)

Statistics

STRDEXCONWISINTCHR
6 12 9 11 9 9
-2 +1

ACHPPassive
Perception
Speed
13 32 10 25 ft.

Alignment: lawful neutral

Size: Small

Actions:

  • Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
  • Sickle. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
  • Unarmed Strike. Melee Attack: +1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Insight +3, Medicine +3

Abilities:

  • Lucky. When Valderd rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Valderd has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Valderd can move through the space of any creature that is of a size larger than small.
  • Wild Shape. Valderd can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
  • Spellcasting. Valderd is a spellcaster. His spellcasting ability is wis (spell save DC 11, +3 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (4 slots):
  • 2nd-level (2 slots):

Spoken Languages: Halfling, Common

Inventory

Quantity Value Item Rarity Description Weight
1 10 gp "Solos' Laws" common By Randolph Silias

A translation of an earlier religious text. Tells of how Solos gave people the rules of law, and how those laws became the basis of the modern laws in use today.
5 lbs.
1 30 gp "The King's right knee" (Signed) uncommon By Peree Doolapup

A collection of satirical poems poking fun at politics. It has been signed by the author.
5 lbs.
1 Door Key common The key to Bowen-Hollis' Mysterious Apothecary.
1 Empty bottle common An empty bottle that once contained a beverage.
1 5 gp Herbalism Kit common This kit contains a variety of instruments such as clippers, mortar and pestle, and pouches and vials used by herbalists to create remedies and potions. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to identify or apply herbs. Also, proficiency with this kit is required to create antitoxin and potions of healing. 3 lbs.
1 10 gp Hide common Medium armour. Base AC: 12 + Dex modifier (max 2). 12 lbs.
1 2 gp Holy Symbol (Solos) common A holy symbol in the shape of an icosahedron.
1 2 gp 1 sp 8 cp Money Pouch common Valderd's money pouch. It has 21 sp and 8 cp in it. ⅝ lb.
1 25 gp Scimitar common A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light 3 lbs.
1 10 gp Shield common Wielding a shield gives +2 to AC, if you are proficient with shields. 6 lbs.
1 Shopping list common An old shopping list with most of the items crossed off.
1 1 gp Sickle common A Simple Melee weapon. 1d4 slashing damage. Range: 5. Properties: Light, Monk 2 lbs.
1 1 gp Totem common A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus.

Download as Fantasy Grounds NPC

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