Alan Sanford
Male Human Noble
He is an adult human with brown eyes, short curly black hair, a clean shaven face, and dark brown skin.
Personality Traits: Introverted, Humorless, Evasive.
Alignment: lawful evil.
He is a follower of Xor. (LE)
Born: 773 AC (Age 26)
Orientation: Hetrosexual
Home: Shane's Manor
Settlement: Wilimham (immigrated from Colywood)
Spouse: Linda Fry
Mother: Pretoria Sanford (Deceased)
Father: Charlie Sanford (Deceased)
Siblings
- Matild Sanford - age 40 ♀
- Beulah Stone - age 38 ♀
- Turbertus Sanford - age 38 ♂
- Amelia Kelly - age 30 ♀
- Faith Sanford - age 25 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 11 | 9 | 9 | 8 | 8 |
| -2 | -1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 6 | 10 | 30 ft. |
Alignment: lawful evil
Size: Medium
Actions:
- Rapier. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Persuasion +1
Spoken Languages: Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 60 gp | A solid platinum arm ring | common | A chorded platinum band, worn around the upper arm. | |
| 1 | 50 gp | Engraved platinum ring | common | A platinum ring, with distinctive human engraving. | |
| 1 | Four-leaf clover | common | Some say that four-leaf clovers are a good luck charm. | ||
| 1 | 4 gp | Gold Ring | common | A wedding ring. It's a simple gold band with "Linda" engraved on the inside. | |
| 1 | 20 gp | Holy Symbol (Xor) | common | A holy symbol in the shape of crossed swords. | |
| 1 | 360 gp | Imp-powered lamp | uncommon |
When powered, the lamp provides bright light in a 20-foot radius and dim light for additional 20 feet. The lamp is powered by a tiny imp. The magical creature is not pleased about this, can only be coaxed in to action for a total of one hour each day, and is likely to complain the whole time. Should the imp ever escape, it will probably seek vengeance on it's former master. (See SRD for monster stats: Devil, Imp) While trapped, the imp is unable to use any of it's Special Traits or Actions. |
|
| 1 | 150 gp | Mithral ear stud | common | A plain mithral stud, with a pin & clasp. | |
| 1 | 16 gp 1 sp 3 cp | Money Pouch | common | Alan's money pouch. It has 16 gp and 13 cp in it. | ⅝ lb. |
| 1 | 100 gp 6 sp 4 cp | Pair of Jade encrusted shoulder clasps | common | An pair of elaborate copper shoulder clasps, with 8 small jade stones between them. | |
| 1 | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. | |
| 1 | 25 gp | Rapier | common | A Martial Melee weapon. 1d8 piercing damage. Range: 5. Properties: Finesse | 2 lbs. |