Leo Carey

Male Human

He is an elderly human with hazel eyes, short grey hair, a clean shaven face, and dark brown skin.

Personality Traits: Introverted, Jovial, Responsible.

Alignment: chaotic neutral.

Born: 742 AC (Age 58)

Orientation: Hetrosexual

Home: Jonah's Barbers

Settlement: Earleshead (immigrated from Colywood)

Spouse: Nelly Carey (Deceased)

Mother: Sarah Carey (Deceased)

Father: Marshall Carey (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
9 10 13 10 11 12
+1 +1

ACHPPassive
Perception
Speed
10 5 10 30 ft.

Alignment: chaotic neutral

Size: Medium

Actions:

  • Darts (Gaming set). Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1 piercing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: History +2

Spoken Languages: Common

Inventory

Quantity Value Item Description Weight
1 10 gp "Solos' Laws" By Randolph Silias

A translation of an earlier religious text. Tells of how Solos gave people the rules of law, and how those laws became the basis of the modern laws in use today.
5 lbs.
1 8 sp Darts (Gaming set) A Simple Ranged weapon. 1 piercing damage. Range: 20/60. (Thrown: 20/60.) Properties: Finesse, Thrown
(The darts are to be used with a dartboard, and don't deal much damage as a weapon.)

A cork dartboard and 6 darts. The dartboard is marked with scoring zones. It's pretty old and beat up, and pocked by many games. The darts are old and worn, but still fly true.
10 lbs.
1 Empty bottle An empty bottle that once contained a beverage.
1 2 cp Flask or tankard 1 lb.
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Nelly" engraved on the inside.
1 1 gp 1 cp Money Pouch Leo's money pouch. It has 10 sp and 1 cp in it. ¼ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.

Download as Fantasy Grounds NPC

Send Feedback