Sue Horton

Female Human Druid

She is an adult human with grey eyes (behind a pair of spectacles), long curly auburn hair, and light pink skin.

Personality Traits: Introverted, Idealistic, Hilarious.

Alignment: neutral good.

She is a follower of Marlon. (NG)

Born: 774 AC (Age 26)

Orientation: Hetrosexual

Home: Charlie's Occult Apothecary

Settlement: Branhurst (immigrated from Ivybby)

Spouse: Godwin Horton

Mother: Lulu Bush (Deceased)

Father: Otis Bush (Deceased)

Children

Siblings

Statistics

STRDEXCONWISINTCHR
9 10 10 12 11 11
+1

ACHPPassive
Perception
Speed
12 16 11 30 ft.

Alignment: neutral good

Size: Medium

Actions:

  • Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Medicine +3, Religion +2

Abilities:

  • Wild Shape. Sue can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
  • Spellcasting. Sue is a spellcaster. Her spellcasting ability is wis (spell save DC 11, +3 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (3 slots):

Spoken Languages: Common

Inventory

Quantity Value Item Rarity Description Weight
1 2 gp 5 sp A bracelet common A cord of platted leather with a small number of platinum beads.
1 2 cp Blowgun needle common 1 lb.
1 2 gp Dagger common A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 15 gp 1 sp 3 cp Engraved Quartz ring uncommon A electrum ring, with 1 large a quartz stone inset and fine engraving work.
1 4 gp Gold Ring common A wedding ring. It's a simple gold band with "Godwin" engraved on the inside.
1 5 gp Herbalism Kit common This kit contains a variety of instruments such as clippers, mortar and pestle, and pouches and vials used by herbalists to create remedies and potions. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to identify or apply herbs. Also, proficiency with this kit is required to create antitoxin and potions of healing. 3 lbs.
1 2 gp Holy Symbol (Marlon) common A holy symbol in the shape of open hands.
1 3 sp 9 cp Money Pouch common Sue's money pouch. It has 1 sp and 29 cp in it. ⅝ lb.
1 Pocket lint common Some pocket lint.
1 10 gp Shield common Wielding a shield gives +2 to AC, if you are proficient with shields. 6 lbs.
1 45 gp Studded Leather common Light armour. Base AC: 12 + Dex modifier. 13 lbs.
1 5 gp Wooden staff common A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. 4 lbs.

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