Charlie's Occult Apothecary

801 year old Human construction, small sized

Location: Branhurst

Owned by: Charlie Sanford-Horton

The door on this half-timbered cottage has been painted teal. Paintings of long-lost relatives hang on the walls, each with a name-plaque. Tables are stacked with glassware, vials of liquid, and boxes of herbs. There is in no discernable order to be seen but the owner seems to know where everything is, moving around and working without pause or delay.

Occupants

Name Role Age Gender Race Description
Charlie Horton 4 Male Human He is a human child with amber eyes, short red hair, and pale white skin.
Charlie Sanford-Horton Arch-Druid 49 Male Human He is an adult human with grey eyes, brown and grey streaked hair in braids, a full beard, and light brown skin.
Ezekiel Fulton the 2nd Arch-Druid's Apprentice 16 Male Human He is an adolescent human with brown eyes, short dark-brown hair in a side parting, and medium brown skin.
Godwin Horton Housekeeper 24 Male Human He is an adult human with amber eyes, light-brown hair in braids, a clean shaven face, and olive skin.
Guillelmus Horton 0 Male Human He is an infant human with grey eyes, wisps of auburn hair, and olive skin.
Lawrence Horton Arch-Druid's Apprentice 15 Male Human He is an adolescent human with brown eyes, black hair in braids, and dark brown skin.
Nina Sanford-Horton Housekeeper 23 Female Human She is an adult human with grey eyes, dyed dark-brown hair in a ponytail, and light brown skin.
Ruth Sanford-Horton Housekeeper 46 Female Human She is an adult human with amber eyes, scruffy dyed strawberry hair, and light pink skin.
Sue Horton Druid 26 Female Human She is an adult human with grey eyes (behind a pair of spectacles), long curly auburn hair, and light pink skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 87% and 94% of their base value.

Available Price Value Item Rarity Description
1 180 gp 200 gp Potion of animal friendship uncommon When you drink this potion, you can cast the spell (save DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair.
1 160 gp 180 gp Potion of climbing common When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors.
1 470 gp 500 gp Potion of giant strength (hill giant) uncommon When you drink this potion, your Strength score changes to 21 for 1 hour. The type of giant determines the score. The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The potion of frost giant strength and the potion of stone giant strength have the same effect.
2 44 gp 50 gp Potion of healing common You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
1 93 gp 100 gp Potion of poison uncommon This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.
Send Feedback