Caranhin Shadow

Male Elven Housekeeper

He is an adult elf with brown eyes, dyed black hair in a plait, a clean shaven face, and dark brown skin.

Personality Traits: Dull.

Alignment: chaotic good.

He is a follower of Marlon. (NG)

Born: 584 AC (Age 216)

Orientation: Hetrosexual

Home: Nime's Spice Merchants

Settlement: Weybthorpe

Spouse: Egilila Gaukfoot

Mother: Galadri Nime

Father: Threir Shadow

Children

Siblings

Statistics

STRDEXCONWISINTCHR
9 12 12 13 11 11
+1 +1 +1

ACHPPassive
Perception
Speed
11 5 11 30 ft.

Alignment: chaotic good

Size: Medium

Senses: Darkvision

Actions:

  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +3, Athletics +2

Abilities:

  • Fey Ancestry. Caranhin has advantage on saving throws against being charmed, and magic can't put them to sleep.

Spoken Languages: Common, Elvish, Otterese, Halfling (basic)

Inventory

Quantity Value Item Description Weight
1 Empty bottle An empty bottle that once contained a beverage.
1 2 cp Flask or tankard 1 lb.
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Egilila" engraved on the inside.
1 1 gp 7 sp 1 cp Money Pouch Caranhin's money pouch. It has 15 sp and 21 cp in it. ¾ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 5 gp Reliquary A holy symbol is a representation of a god or pantheon. It might be an amulet depicting a symbol representing a deity, the same symbol carefully engraved or inlaid as an emblem on a shield, or a tiny box holding a fragment of a sacred relic. Appendix B lists the symbols commonly associated with many gods in the multiverse. A cleric or paladin can use a holy symbol as a spellcasting focus. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield. 2 lbs.
1 10 gp Rope, silk (50 feet) Rope, whether made of hemp or silk, has 2 hit points and can be burst with a DC 17 Strength check. 5 lbs.

Download as Fantasy Grounds NPC

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