Margaret Cooper
Female Human Arch-Druid
She is an adult human with amber eyes, long styled black hair, and medium brown skin.
Personality Traits: Dull.
Alignment: neutral good.
She is a follower of Marlon. (NG)
Born: 776 AC (Age 25)
Orientation: Hetrosexual
Home: Cooper's Apothecary
Settlement: Elicham
Spouse: Roberts Cooper
Mother: Sallie Spear
Father: Joel Spear (Deceased)
Children
- Wilbur Cooper the 2nd - age 6 ♂
- Fray Cooper - age 3 ♂
- Sallie Cooper - age 2 ♀
- Mahala Cooper - age 1 ♀
- Norman Cooper - age 0 ♂
Siblings
- Virgil Spear - age 33 ♂
- Mary Spear - age 31 ♀
- Willie Spear - age 25 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 11 | 10 | 11 | 14 | 9 | 10 |
| +2 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 32 | 12 | 30 ft. |
Alignment: neutral good
Size: Medium
Actions:
- Quarterstaff. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d8 bludgeoning damage. two handed.
- Quarterstaff. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 bludgeoning damage.
- Greatclub. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d8 bludgeoning damage.
- Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Arcana +3, Insight +5
Abilities:
- Wild Shape. Margaret can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
- Spellcasting. Margaret is a spellcaster. Her spellcasting ability is wis (spell save DC 13, +5 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(4 slots):
-
2nd-level
(2 slots):
Spoken Languages: Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 10 gp | "K'ryn's Return to Fairyland" |
By Mr. K'ryn An apocryphal account of Mr. K'ryns adventure back to Fairyland, after being urged by his own fans to find more fairy-tales. The book contains several short stories within the main story. |
5 lbs. |
| 1 | 4 sp | Copper tiara | A copper tiara. | |
| 2 | Dice | A standard six-sided die. | ||
| 1 | Door Key | The key to Cooper's Apothecary. | ||
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Roberts" engraved on the inside. | |
| 1 | 2 sp | Greatclub | A Simple Melee weapon. 1d8 bludgeoning damage. Range: 5. Properties: Two-Handed | 10 lbs. |
| 1 | 2 gp | Holy Symbol (Marlon) | A holy symbol in the shape of open hands. | |
| 1 | 1 gp 5 sp 5 cp | Money Pouch | Margaret's money pouch. It has 1 gp, 3 sp and 25 cp in it. | ⅝ lb. |
| 1 | 2 sp | Quarterstaff | A Simple Melee weapon. 1d6 bludgeoning damage. (Two-handed: 1d8 + Bludgeoning damage.) Range: 5. Properties: Versatile, Monk | 4 lbs. |
| 1 | 45 gp | Studded Leather | Light armour. Base AC: 12 + Dex modifier. | 13 lbs. |
| 1 | 1 gp | Totem | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. | |
| 1 | 13 gp 8 sp | Tourmaline copper gorget | A heavy gorget made of copper, studded with a small tourmaline. |