Cooper's Apothecary
8 year old Human construction, small sized
Location: Elicham
Owned by: Margaret Cooper
Oiled canvas is pulled tight over a sturdy wooden frame. The building has a creeping vine with blooming teal flowers. Tables are stacked with glassware, vials of liquid, and boxes of herbs. There is in no discernable order to be seen but the owner seems to know where everything is, moving around and working without pause or delay.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Denis Patterson | Arch-Druid's Apprentice | 14 | Male | Human | He is an adolescent human with amber eyes, short strawberry hair, and olive skin. |
Frank Kendrick the 2nd | Arch-Druid's Apprentice | 18 | Male | Human | He is an adolescent human with brown eyes, long curly dark-brown hair, and medium brown skin. |
Fray Cooper | 3 | Male | Human | He is a human child with hazel eyes, dark-brown hair worn in a rounded bowl cut, and medium brown skin. | |
Mahala Cooper | 1 | Female | Human | She is an infant human with amber eyes, scruffy black hair, and medium brown skin. | |
Margaret Cooper | Arch-Druid | 25 | Female | Human | She is an adult human with amber eyes, long styled black hair, and medium brown skin. |
Mary Spear | Housekeeper | 31 | Female | Human | She is an adult human with grey eyes, long flowing strawberry hair, and olive skin. |
Norman Cooper | 0 | Male | Human | He is an infant human with green eyes, a bald head, and light brown skin. | |
Roberts Cooper | Housekeeper | 27 | Male | Human | He is an adult human with amber eyes, short brown hair in a side parting, stubble, and light brown skin. |
Sallie Cooper | 2 | Female | Human | She is an infant human with amber eyes, a bald head, and light brown skin. | |
Wilbur Cooper the 2nd | 6 | Male | Human | He is a human child with green eyes, white hair worn in a rounded bowl cut, and light brown skin. |
Family Tree
- Margaret Cooper nee Spear (♀/25) + Roberts Cooper (♂/27/Margaret's husband)
- Wilbur Cooper the 2nd (♂/6/Margaret's son)
- Fray Cooper (♂/3/Margaret's son)
- Sallie Cooper (♀/2/Margaret's daughter)
- Mahala Cooper (♀/1/Margaret's daughter)
- Norman Cooper (♂/0/Margaret's son)
- Mary Spear (♀/31/Margaret's sister)
Items for sale
At this location, items are priced between 95% and 100% of their base value.
Available | Price | Value | Item | Rarity | Description |
---|---|---|---|---|---|
1 | 190 gp | 200 gp | Potion of animal friendship | uncommon | When you drink this potion, you can cast the spell (save DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair. |
1 | 170 gp | 180 gp | Potion of climbing | common | When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors. |
1 | 490 gp | 500 gp | Potion of giant strength (hill giant) | uncommon | When you drink this potion, your Strength score changes to 21 for 1 hour. The type of giant determines the score. The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The potion of frost giant strength and the potion of stone giant strength have the same effect. |
1 | 260 gp | 270 gp | Potion of growth | uncommon | When you drink this potion, you gain the "enlarge" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process. |
3 | 48 gp | 50 gp | Potion of healing | common | You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
1 | 98 gp | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. |
2 | 300 gp | 300 gp | Potion of resistance | uncommon | When you drink this potion, you gain resistance to one type of damage for 1 hour. The GM chooses the type or determines it randomly from the options below. Acid, Cold, Fire, Force, Lightning, Necrotic, Poison, Psychic, Radiant or Thunder. |