Emeldwen

Female Elven Veteran Adventurer

She is an adult elf with brown eyes, long styled black hair, and medium brown skin.

Personality Traits: Tolerant.

Alignment: neutral.

Born: 526 AC (Age 274)

Orientation: Hetrosexual

Home: Adventurer's Guild Hall

Settlement: Quingate (immigrated from Aunglutalu)

Mother: Idriain the Second

Father: Findisnt the First

Siblings

Statistics

STRDEXCONWISINTCHR
14 13 11 11 11 10
+2 +1

ACHPPassive
Perception
Speed
16 40 10 30 ft.

Alignment: neutral

Size: Medium

Senses: Darkvision

Actions:

  • Spear. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
  • Spear. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Spear. Ranged Weapon Attack: +5 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d6 piercing damage.
  • Unarmed Strike. Melee Attack: +5 to hit, reach 5 ft., one target. Hit: 3 bludgeoning damage.

Skills: Perception +3, Insight +3, History +3

Abilities:

  • Fey Ancestry. Emeldwen has advantage on saving throws against being charmed, and magic can't put them to sleep.
  • Action Surge. Once per day, Emeldwen can take an additional action on their turn.
  • Multiattack. Emeldwen attacks twice.

Spoken Languages: Elvish, Common

Inventory

Quantity Value Item Description Weight
1 75 gp Chain Mail Heavy armour. Base AC: 16. Requires Str 13 to wear. Gives disadvantage to stealth checks. 55 lbs.
1 Child's drawing A child's drawing of a chicken.
1 5 sp Clothes, common 3 lbs.
1 3 gp Electrum chain bracelet A short chain of tiny electrum links.
1 3 gp Money Pouch Emeldwen's money pouch. It has 29 sp and 10 cp in it. ¾ lb.
1 5 gp Reliquary A holy symbol is a representation of a god or pantheon. It might be an amulet depicting a symbol representing a deity, the same symbol carefully engraved or inlaid as an emblem on a shield, or a tiny box holding a fragment of a sacred relic. Appendix B lists the symbols commonly associated with many gods in the multiverse. A cleric or paladin can use a holy symbol as a spellcasting focus. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield. 2 lbs.
1 10 gp Shield Wielding a shield gives +2 to AC, if you are proficient with shields. 6 lbs.
1 10 gp Shortsword A Martial Melee weapon. 1d6 piercing damage. Range: 5. Properties: Finesse, Light, Monk 2 lbs.
1 1 gp Spear A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk 3 lbs.

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