Induina the Third
Female Elven Junior Butcher
She is an adult elf with blue eyes, long curly light-brown and grey streaked hair, and light pink skin.
Personality Traits: Unperturbed.
Alignment: neutral good.
Born: 462 AC (Age 338)
Orientation: Hetrosexual
Home: Gildorir's Fresh Butchers
Settlement: Val Rianna
Spouse: Fingan the First
Mother: Amardath the Second
Father: Finduias the First
Children
- Amardath the Third - age 248 ♀
- Novice Amrahor the Second - age 141 ♂
- Carandulor - age 127 ♂
- Lebrimor - age 0 ♂
Siblings
- Caran the Second - age 419 ♂
- Amarari the First - age 360 ♀
- Minyos - age 137 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 12 | 15 | 8 | 12 | 11 | 9 |
| +1 | +2 | -1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 5 | 11 | 30 ft. |
Alignment: neutral good
Size: Medium
Senses: Darkvision
Actions:
- Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +4 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.
Skills: Perception +3, Persuasion +2
Abilities:
- Fey Ancestry. Induina has advantage on saving throws against being charmed, and magic can't put them to sleep.
Spoken Languages: Elvish, Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | Crumpled map | common | A crumpled map of a region, now unreadable. | ||
| 1 | 2 gp | Dagger | common | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
| 1 | 4 gp | Gold Ring | common | A wedding ring. It's a simple gold band with "Fingan" engraved on the inside. | |
| 1 | 1 gp 2 cp | Money Pouch | common | Induina's money pouch. It has 9 sp and 12 cp in it. | ⁷⁄₁₆ lb. |
| 1 | 300 gp | Potion of resistance | uncommon | When you drink this potion, you gain resistance to one type of damage for 1 hour. The GM chooses the type or determines it randomly from the options below. Acid, Cold, Fire, Force, Lightning, Necrotic, Poison, Psychic, Radiant or Thunder. | |
| 1 | Wood Carving | common |
A scrap of wood featuring a carving of An Elven man. The work is not of professional quality, but nonetheless, it is made with care and dedication. |