Phillipus Tonhak the 2nd

Male Human Poacher

He is an adult human with amber eyes, scruffy auburn hair, a full beard tied in two braids, and light pink skin.

Personality Traits: Downbeat.

Alignment: neutral good.

He is a follower of Marlon. (NG)

Born: 779 AC (Age 21)

Orientation: Hetrosexual

Home: None

Settlement: Woodbcliffe

Mother: Jean Tonhak

Father: Nigellus Tonhak

Statistics

STRDEXCONWISINTCHR
10 10 12 10 11 9
+1

ACHPPassive
Perception
Speed
11 18 10 30 ft.

Alignment: neutral good

Size: Medium

Actions:

  • Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Sleight of Hand +2, Stealth +2, Perception +2

Abilities:

  • Sneak Attack. Once per turn, Phillipus can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
  • Thieves' Cant. Phillipus knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.

Spoken Languages: Common

Inventory

Quantity Value Item Description Weight
2 Broken arrow A broken arrow, missing its tip.
6 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 12 gp 8 sp 8 cp Engraved Quartz-studded ring A electrum ring, with 4 medium quartz stones inset and fine engraving work.
1 2 sp Gilded copper septum ring A thick gilded copper hoop, worn through the nose.
1 2 gp Holy Symbol (Marlon) A holy symbol in the shape of open hands.
1 10 gp Leather Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 4 gp 9 cp Money Pouch Phillipus' money pouch. It has 3 gp, 10 sp and 9 cp in it. ⁷⁄₁₆ lb.
1 25 gp Thieves' tools This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. 1 lb.

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