Christiana Ray

Female Human Poacher

She is an adult human with brown eyes, dark-brown hair in a ponytail, and medium brown skin.

Personality Traits: Daring, Upbeat.

Alignment: chaotic neutral.

She is a follower of Caspio. (CG)

Born: 761 AC (Age 39)

Orientation: Hetrosexual

Home: None

Settlement: Woodbcliffe

Mother: Addie Ray (Deceased)

Father: Osmer Ray (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
6 12 9 9 10 10
-2 +1

ACHPPassive
Perception
Speed
12 16 10 30 ft.

Alignment: chaotic neutral

Size: Medium

Actions:

  • Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Sleight of Hand +3, Acrobatics +3, Deception +2

Abilities:

  • Sneak Attack. Once per turn, Christiana can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
  • Thieves' Cant. Christiana knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.

Spoken Languages: Common

Inventory

Quantity Value Item Rarity Description Weight
5 2 gp Dagger common A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 5 gp 5 sp 5 cp Elaborate Quartz broach common An elaborate silver broach, with a 3 small quartz gems inset.
1 Handkerchief common A small square of cloth with Christiana stitched in one corner.
1 2 gp Holy Symbol (Caspio) common A holy symbol in the shape of a signpost.
1 10 gp Leather common Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 6 gp 6 cp Money Pouch common Christiana's money pouch. It has 5 gp, 10 sp and 6 cp in it. ⁷⁄₁₆ lb.
1 1 sp Polished stone necklace common A string of very large polished stone beads.
1 300 gp Potion of resistance uncommon When you drink this potion, you gain resistance to one type of damage for 1 hour. The GM chooses the type or determines it randomly from the options below. Acid, Cold, Fire, Force, Lightning, Necrotic, Poison, Psychic, Radiant or Thunder.
1 25 gp Thieves' tools common This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. 1 lb.

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