Earl Ray

Male Human Noble

He is an elderly human with grey eyes, a silver quiff, a full beard tied in two braids, and light pink skin.

Personality Traits: Personable.

Alignment: chaotic good.

He is a follower of Caspio. (CG)

Born: 745 AC (Age 55)

Orientation: Hetrosexual

Home: Rude's Manor

Settlement: Cheltenby (immigrated from Woodbcliffe)

Spouse: Maude Ray

Mother: Avicia Ray (Deceased)

Father: Hugo Ray (Deceased)

Children

Statistics

STRDEXCONWISINTCHR
6 10 10 10 10 8
-2 -1

ACHPPassive
Perception
Speed
10 6 10 30 ft.

Alignment: chaotic good

Size: Medium

Actions:

  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Persuasion +1

Spoken Languages: Common, Halfling (basic)

Inventory

Quantity Value Item Rarity Description Weight
1 Child's drawing common A child's drawing of a cow.
1 Negotiable Disappearing belt of quiet uncommon This leather belt is embossed with runes. When removed it muffles sounds (by 30dB) within a 10ft sphere for 10 minutes. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, the belt goes missing the next time it is stowed away.
1 100 gp 9 sp Elaborate Diamond broach uncommon An elaborate gilded copper broach, with a 2 small diamond gems inset.
1 50 gp Engraved platinum ring common A platinum ring, with distinctive human engraving.
1 4 gp Gold Ring common A wedding ring. It's a simple gold band with "Maude" engraved on the inside.
1 60 gp Gold gorget common A heavy gorget made of gold.
1 20 gp Holy Symbol (Caspio) common A holy symbol in the shape of a signpost.
1 480 gp Imp-powered music box uncommon Plays music when powered. A lever on the side allows selection from a number of musical compositions.

The music box is powered by a tiny imp. The magical creature is not pleased about this, can only be coaxed in to action for a total of one hour each day, and is likely to complain the whole time. Should the imp ever escape, it will probably seek vengeance on it's former master. (See SRD for monster stats: Devil, Imp) While trapped, the imp is unable to use any of it's Special Traits or Actions.
1 17 gp 2 sp 2 cp Money Pouch common Earl's money pouch. It has 16 gp, 12 sp and 2 cp in it. ⅝ lb.
1 145 gp Sapphire dangle earrings uncommon A pair of platinum earrings, with small sapphire stones hanging.

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