Fiemeek Thrululipup
Male Otterfolk Housekeeper
He is an adolescent otterfolk with grey eyes and medium brown fur with grey fur on their feet.
Personality Traits: Pessimistic, Downbeat, Personable.
Alignment: chaotic neutral.
Born: 793 AC (Age 7)
Orientation: Hetrosexual
Home: Worm Farm
Settlement: Rackden
Mother: Thrululi Wulutupup
Father: Woorup Wooteepup
Siblings
- Tielo Thrululipup - age 7 ♂
- Wulutu Thrululipup - age 7 ♀
- Rearit Thrululipup - age 4 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 12 | 9 | 10 | 10 | 10 |
| -2 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 4 | 10 | 30 ft. |
Alignment: chaotic neutral
Size: Medium
Senses: Watervision
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +0, Perception +2
Abilities:
- Hold Breath. Fiemeek can hold their breath for up to 30 minutes at a time.
- Bite. Fiemeek can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
Spoken Languages: Otterese, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 10 gp | "Island Hopping" |
By Frank Strickland Widely considered the definitive guide to sailing the Ataland seas. Packed with practical advice but consciously short of actual maps. When making a survival check at sea, you can consult this book to gain +1 to the check. You can only consult one book per check. |
5 lbs. |
| 1 | 10 gp | "Pirates of Ataland" |
By Frank Strickland A book all about pirates. How they operate, customs and codes, and other information on the pirate way of life. Unlike other more fanciful volumes, this book depicts a very accurate - and grisly - look at life onboard a pirate ship. |
5 lbs. |
| 1 | 5 sp | Lamp | A lamp casts bright light in a 15-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. | 1 lb. |
| 1 | 10 gp | Lock | A key is provided with the lock. Without the key, a creature proficient with thieves' tools can pick this lock with a successful DC 15 Dexterity check. Your GM may decide that better locks are available for higher prices. | 1 lb. |
| 1 | 4 cp | Money Pouch | Fiemeek's money pouch. It has 4 cp in it. | ¹⁄₁₆ lb. |
| 2 | Rusty nail | A rusty old nail. | ||
| 1 | 5 sp | Tinderbox | This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch--or anything else with abundant, exposed fuel--takes an action. Lighting any other fire takes 1 minute. | 1 lb. |