Hoon

Female Otterfolk Noble

She is an adult otterfolk with grey eyes and medium brown fur with light brown fur on their face.

Personality Traits: Serious, Pessimistic.

Alignment: lawful good.

She is a follower of Solina. (LG)

Born: 780 AC (Age 20)

Orientation: Hetrosexual

Home: Shreey's Manor

Settlement: Rackden

Mother: Shreey

Father: Delo

Children

Siblings

Statistics

STRDEXCONWISINTCHR
8 12 12 7 9 8
-1 +1 +1 -1 -1

ACHPPassive
Perception
Speed
11 7 9 30 ft.

Alignment: lawful good

Size: Medium

Senses: Watervision

Actions:

  • Rapier. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage.
  • Unarmed Strike. Melee Attack: +1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +1, Persuasion +1

Abilities:

  • Hold Breath. Hoon can hold their breath for up to 30 minutes at a time.
  • Bite. Hoon can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-1.

Spoken Languages: Otterese, Common

Inventory

Quantity Value Item Rarity Description Weight
3 Button common A loose purple button.
1 Negotiable Candle of robust fortune uncommon This magical candle can be lit for a total of 9 minutes before it burns down. When lit and left burning for at least 1 minute, the next attack roll, ability check or saving throw you make is with advantage. This property cannot be used again until after a long rest. The candle cannot be destroyed by non-magical means.
1 20 gp Holy Symbol (Solina) common A holy symbol in the shape of a lamp.
1 840 gp Imp-powered encryptex uncommon This device is operated by 26 buttons, one for each common letter. One enters a pass-code first, then the message. As the message is entered the encrypted version is provided via a large dial. The same process is used to decrypt an existing message. Messages encrypted this way are almost impossible to crack, save by magical means.

The encryptex is powered by a tiny imp. The magical creature is not pleased about this, can only be coaxed in to action for a total of one hour each day, and is likely to complain the whole time. Should the imp ever escape, it will probably seek vengeance on it's former master. (See SRD for monster stats: Devil, Imp) While trapped, the imp is unable to use any of it's Special Traits or Actions.
1 15 gp 4 sp 7 cp Money Pouch common Hoon's money pouch. It has 13 gp, 22 sp and 27 cp in it. 1¼ lbs.
1 50 gp 7 sp Peridot necklace uncommon A silver necklace, with a medium peridot gem hanging from it.
1 25 gp Rapier common A Martial Melee weapon. 1d8 piercing damage. Range: 5. Properties: Finesse 2 lbs.
1 77 gp 7 sp 5 cp Tourmaline-studded ring uncommon A electrum ring, with 3 medium tourmaline stones inset.

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