Threyeli
Female Otterfolk Angler
She is an adult otterfolk with grey eyes and medium brown fur with light brown fur on their face.
Personality Traits: Impatient, Honest.
Alignment: lawful good.
She is a follower of Solina. (LG)
Born: 780 AC (Age 20)
Orientation: Hetrosexual
Home: River Inlet
Settlement: Rackden
Mother: Luluy
Father: Proolo Zearupup
Siblings
- Peerit - age 22 ♂
- Novice Fleyerup - age 20 ♂
- Moop - age 15 ♀
- Cherit - age 9 ♂
- Zealee - age 8 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 13 | 13 | 11 | 8 | 10 | 8 |
| +1 | +1 | -1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 6 | 9 | 30 ft. |
Alignment: lawful good
Size: Medium
Senses: Watervision
Actions:
- Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.
Skills: Athletics +3, Animal Handling +1, Nature +2
Abilities:
- Hold Breath. Threyeli can hold their breath for up to 30 minutes at a time.
- Bite. Threyeli can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6+1.
Spoken Languages: Otterese, Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 4 gp | "Their only thing" (Dog-eared) | common |
By Geoffrey Randolph Not a particularly famous book, but pretty interesting. The book is a bit dog-eared, but in serviceable condition. |
5 lbs. |
| 1 | 2 gp | Holy Symbol (Solina) | common | A holy symbol in the shape of a lamp. | |
| 1 | 9 sp 9 cp | Money Pouch | common | Threyeli's money pouch. It has 9 sp and 9 cp in it. | ⅜ lb. |
| 1 | Old pipe | common | A filthy old clay pipe. | ||
| 1 | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. |