Llereep
Male Otterfolk Noble
He is an elderly otterfolk with grey eyes and dark brown fur with grey fur on their face and chest.
Personality Traits: Patient, Evasive, Serious.
Alignment: lawful good.
He is a follower of Solina. (LG)
Born: 753 AC (Age 47)
Orientation: Hetrosexual
Home: Frulun's Manor
Settlement: Rackden
Spouse: Wheyetu Dooypup (Deceased)
Mother: Jululi (Deceased)
Father: Lleyelo Chootupup (Deceased)
Children
- Jeyela Wheyetupup - age 28 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 12 | 11 | 9 | 12 | 12 |
| -2 | +1 | +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 6 | 10 | 30 ft. |
Alignment: lawful good
Size: Medium
Senses: Watervision
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +0, Persuasion +3
Abilities:
- Hold Breath. Llereep can hold their breath for up to 30 minutes at a time.
- Bite. Llereep can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
Spoken Languages: Otterese, Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | A matchbook | common | A matchbook containing 6 matches. | ||
| 1 | 116 gp | Diamond broach | uncommon | A gold broach, with a medium diamond inset. | |
| 1 | 134 gp | Elaborate Peridot broach | uncommon | An elaborate electrum broach, with a 5 small peridot gems inset. | |
| 1 | 20 gp | Holy Symbol (Solina) | common | A holy symbol in the shape of a lamp. | |
| 1 | 12 gp 8 sp 9 cp | Money Pouch | common | Llereep's money pouch. It has 12 gp, 7 sp and 19 cp in it. | ¾ lb. |
| 1 | 1 gp | Quiver | common | A quiver can hold up to 20 arrows. | 1 lb. |
| 1 | 107 gp 5 sp | Sapphire necklace | uncommon | A platinum necklace, with a small sapphire gem hanging from it. | |
| 1 | Negotiable | The lavish dice of critters | uncommon | Two cubes made of bone, with mysterious markings on each face. Role the dice, if the symbols match, up to a dozen nearby small woodland creatures are attracted to the dice. They are charmed for 1 minute. This property only works while in woodlands. This property cannot be used again until after a long rest. After use, the item appears highly decorated and valuable for 6 hours. |