Pervisa Barrett

Female Halfling Housekeeper

She is an adult halfling with amber eyes, dyed auburn hair in a ponytail, and light pink skin.

Personality Traits: Personable, Unperturbed, Downbeat.

Alignment: lawful neutral.

She is a follower of Solos. (LN)

Born: 772 AC (Age 28)

Orientation: Hetrosexual

Home: Anthi-Barrett's Best Furriers

Settlement: Bungton

Mother: Pervine Barrett

Father: Wiliberuc Barrett (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
10 14 11 8 11 11
+2 -1

ACHPPassive
Perception
Speed
12 4 9 25 ft.

Alignment: lawful neutral

Size: Small

Actions:

  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Medicine +1

Abilities:

  • Lucky. When Pervisa rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Pervisa has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Pervisa can move through the space of any creature that is of a size larger than small.

Spoken Languages: Halfling, Common, Gnomish (basic)

Inventory

Quantity Value Item Description Weight
1 5 cp Bucket 2 lbs.
1 Child's drawing A child's drawing of a frog.
1 1 gp Cook's utensils These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. 8 lbs.
1 10 gp Electrum tiara A electrum tiara.
1 2 gp Holy Symbol (Solos) A holy symbol in the shape of an icosahedron.
1 2 sp 6 cp Money Pouch Pervisa's money pouch. It has 1 sp and 16 cp in it. ⁵⁄₁₆ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 4 cp Pipe A clay pipe.
1 1 gp Pipe Leaf A mildly psychoactive plant traditionally cultivated by halflings. It has been dried and cured, and is ready to be smoked in a pipe.
¹⁄₁₆ lb.
1 13 gp 2 sp Tourmaline necklace A silver necklace, with a small tourmaline gem hanging from it.

Download as Fantasy Grounds NPC

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