Priscra Corey
Female Halfling Potato Farmer
She is an adult halfling with amber eyes, short curly dyed red hair, and medium brown skin.
Personality Traits: Energetic.
Alignment: neutral good.
She is a follower of Marlon. (NG)
Born: 763 AC (Age 37)
Orientation: Hetrosexual
Home: Potato Field
Settlement: Falwood (immigrated from Bungton)
Spouse: Horace Corey
Mother: Pervine Barrett
Father: Wiliberuc Barrett (Deceased)
Children
- Pervine Corey - age 2 ♀
Siblings
- Griff Anthi-Barrett - age 48 ♂
- Fredic Barrett - age 41 ♂
- Pervisa Barrett - age 28 ♀
- Hildigar Chambers-Barrett - age 27 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 9 | 12 | 13 | 8 | 11 | 11 |
| +1 | +1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 7 | 9 | 25 ft. |
Alignment: neutral good
Size: Small
Actions:
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Animal Handling +1, Nature +2
Abilities:
- Lucky. When Priscra rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Priscra has advantage on saving throws against being frightened.
- Halfling Nimbleness. Priscra can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 50 gp | Draft Horse | common | ||
| 1 | 25 gp 8 cp | Extravagant Quartz necklace | uncommon | A pewter necklace, with a string of 2 large quartz gems. | |
| 1 | 4 gp | Gold Ring | common | A wedding ring. It's a simple gold band with "Horace" engraved on the inside. | |
| 1 | 2 gp | Holy Symbol (Marlon) | common | A holy symbol in the shape of open hands. | |
| 1 | 9 sp 9 cp | Money Pouch | common | Priscra's money pouch. It has 8 sp and 19 cp in it. | ½ lb. |
| 1 | Old pipe | common | A filthy old clay pipe. | ||
| 1 | 120 gp | Wind-up drome | uncommon |
A 3-foot tall clockwork gnome. When powered, the gnome walks forwards while waving. The gnome's speed is 20 feet per round. The gnome can navigate simple obstacles, but if it reaches a wall it will stop. The drome has a key which when wound for 6 seconds (1 turn) powers the drome for 1 minute. Maximum wind time is 1 minute, giving 10 minutes power. |