Abraham Hanson-Price
Male Longfoot
He is an elderly longfoot with hazel eyes, short silver hair, bushy sideburns, and medium brown skin.
Personality Traits: Daring, Kind, Evasive.
Alignment: chaotic good.
He is a follower of Marlon. (NG)
Born: 725 AC (Age 75)
Orientation: Hetrosexual
Home: Orchard
Settlement: Port Totwood
Mother: Isabelle Hanson-Price (Deceased)
Father: Caradan Hanson-Price (Deceased)
Siblings
- Pippin Hanson-Price - age 92 ♂
- Leonardus Price - age 84 ♂
- Emely Chulunapup - age 74 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 9 | 10 | 12 | 11 | 10 | 10 |
| +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 5 | 10 | 25 ft. |
Alignment: chaotic good
Size: Small
Actions:
- Sickle. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Stealth +2
Abilities:
- Lucky. When Abraham rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Abraham has advantage on saving throws against being frightened.
- Halfling Nimbleness. Abraham can move through the space of any creature that is of a size larger than small.
Spoken Languages: Common, Halfling, Otterese (basic)
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 3 | Button | A loose orange button. | ||
| 1 | 3 gp | Electrum chain bracelet | A short chain of tiny electrum links. | |
| 1 | 2 gp | Holy Symbol (Marlon) | A holy symbol in the shape of open hands. | |
| 1 | 1 gp 8 sp 9 cp | Money Pouch | Abraham's money pouch. It has 1 gp, 6 sp and 29 cp in it. | ¾ lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
| 1 | 1 sp | Polished stone necklace | A string of medium polished stone beads. | |
| 1 | 1 gp | Sickle | A Simple Melee weapon. 1d4 slashing damage. Range: 5. Properties: Light, Monk | 2 lbs. |
| 1 | 5 sp | Tinderbox | This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch--or anything else with abundant, exposed fuel--takes an action. Lighting any other fire takes 1 minute. | 1 lb. |