Abraham Hanson-Price

Male Longfoot

He is an elderly longfoot with hazel eyes, short silver hair, bushy sideburns, and medium brown skin.

Personality Traits: Daring, Kind, Evasive.

Alignment: chaotic good.

He is a follower of Marlon. (NG)

Born: 725 AC (Age 75)

Orientation: Hetrosexual

Home: Orchard

Settlement: Port Totwood

Mother: Isabelle Hanson-Price (Deceased)

Father: Caradan Hanson-Price (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
9 10 12 11 10 10
+1

ACHPPassive
Perception
Speed
10 5 10 25 ft.

Alignment: chaotic good

Size: Small

Actions:

  • Sickle. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Stealth +2

Abilities:

  • Lucky. When Abraham rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Abraham has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Abraham can move through the space of any creature that is of a size larger than small.

Spoken Languages: Common, Halfling, Otterese (basic)

Inventory

Quantity Value Item Description Weight
3 Button A loose orange button.
1 3 gp Electrum chain bracelet A short chain of tiny electrum links.
1 2 gp Holy Symbol (Marlon) A holy symbol in the shape of open hands.
1 1 gp 8 sp 9 cp Money Pouch Abraham's money pouch. It has 1 gp, 6 sp and 29 cp in it. ¾ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 1 sp Polished stone necklace A string of medium polished stone beads.
1 1 gp Sickle A Simple Melee weapon. 1d4 slashing damage. Range: 5. Properties: Light, Monk 2 lbs.
1 5 sp Tinderbox This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch--or anything else with abundant, exposed fuel--takes an action. Lighting any other fire takes 1 minute. 1 lb.

Download as Fantasy Grounds NPC

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