Grined Pipefoot-Teachild
Male Halfling Housekeeper
He is an adult halfling with brown eyes, dark-brown and grey streaked hair in braids, a clean shaven face, and medium brown skin.
Personality Traits: Optimistic.
Alignment: chaotic good.
He is a follower of Caspio. (CG)
Born: 747 AC (Age 54)
Orientation: Hetrosexual
Home: Donnse's Cobblers
Settlement: Castle Elindworth
Spouse: Donnse Pipefoot-Teachild
Mother: Mimolinda Teachild (Deceased)
Father: Obralas Teachild
Children
- Obralas Pipefoot-Teachild - age 13 ♂
- Regrin Pipefoot-Teachild - age 12 ♂
- Habaur Pipefoot-Teachild - age 4 ♂
Siblings
- Polombo Teachild - age 57 ♂
- Ferudoluc Brockgardner-Teachild - age 57 ♂
- Cedivarus Teachild - age 43 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 14 | 12 | 7 | 10 | 11 |
| -2 | +2 | +1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 5 | 9 | 25 ft. |
Alignment: chaotic good
Size: Small
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +1
Abilities:
- Lucky. When Grined rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Grined has advantage on saving throws against being frightened.
- Halfling Nimbleness. Grined can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 2 | Dice | A standard six-sided die. | ||
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Donnse" engraved on the inside. | |
| 1 | 6 gp | Gold ear studs | A pair of gold ear-studs. | |
| 1 | 1 gp 5 cp | Money Pouch | Grined's money pouch. It has 9 sp and 15 cp in it. | ½ lb. |
| 1 | 3 cp | Mop | A used mop, made of course strings of formally white yarn. | |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
| 1 | 13 gp | Quartz encrusted shoulder clasp | An elaborate electrum shoulder clasp, with 4 small quartz stones inset. |