Donnse Pipefoot-Teachild
Female Halfling Master Cobbler
She is an adult halfling with brown eyes, long styled dyed red hair, and black skin.
Personality Traits: Energetic, Tolerant, Jovial.
Alignment: neutral evil.
She is a follower of Vastra. (NE)
Born: 743 AC (Age 58)
Orientation: Hetrosexual
Home: Donnse's Cobblers
Settlement: Castle Elindworth (immigrated from Aldaham)
Spouse: Grined Pipefoot-Teachild
Mother: Priscara Marks-Pipefoot
Father: Fosccca Marks-Pipefoot (Deceased)
Children
- Obralas Pipefoot-Teachild - age 13 ♂
- Regrin Pipefoot-Teachild - age 12 ♂
- Habaur Pipefoot-Teachild - age 4 ♂
Siblings
- Donnamne Faregardner - age 62 ♀
- Rudogo Pipefoot - age 62 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 10 | 13 | 9 | 10 | 10 | 9 |
| +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 6 | 10 | 25 ft. |
Alignment: neutral evil
Size: Small
Actions:
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Persuasion +2
Abilities:
- Lucky. When Donnse rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Donnse has advantage on saving throws against being frightened.
- Halfling Nimbleness. Donnse can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | Child's drawing | A child's drawing of a sheep. | ||
| 1 | Door Key | The key to Donnse's Cobblers. | ||
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Grined" engraved on the inside. | |
| 1 | 5 gp | Hunting trap | When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. | 25 lbs. |
| 1 | 1 gp 6 sp 8 cp | Money Pouch | Donnse's money pouch. It has 16 sp and 8 cp in it. | ½ lb. |
| 1 | 5 cp | Polished wood necklace | A string of medium polished wooden beads. |