Alexander Gentry

Male Human Housekeeper

He is an adult human with blue eyes, short blond hair in a side parting, a clean shaven face, and light brown skin.

Personality Traits: Irritable, Reckless, Pessimistic.

Alignment: chaotic neutral.

He is a follower of Caspio. (CG)

Born: 754 AC (Age 46)

Orientation: Hetrosexual

Home: Septimus' Armoursmiths

Settlement: Aradaton

Spouse: Jemirabll Gentry the 2nd

Mother: Magge Gentry (Deceased)

Father: Theobald Gentry (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
6 11 9 10 8 11
-2 -1

ACHPPassive
Perception
Speed
10 4 10 30 ft.

Alignment: chaotic neutral

Size: Medium

Actions:

  • Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Animal Handling +2

Spoken Languages: Common, Otterese (basic)

Inventory

Quantity Value Item Rarity Description Weight
1 28 gp 2 sp 5 cp Alexandrite gilded copper gorget uncommon A heavy gorget made of gilded copper, studded with a small alexandrite.
3 Chewed gum common A piece of chewed gum.
1 2 gp Dagger common A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 4 gp Gold Ring common A wedding ring. It's a simple gold band with "Jemirabll" engraved on the inside.
1 2 gp Holy Symbol (Caspio) common A holy symbol in the shape of a signpost.
1 8 cp Large pewter ear hoops common A pair of large pewter hoop earrings.
1 5 gp Mirror, steel common ½ lb.
1 1 gp 9 sp 2 cp Money Pouch common Alexander's money pouch. It has 19 sp and 2 cp in it. ⁷⁄₁₆ lb.
1 1 sp Oil (flask) common Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.

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