Septimus Gentry
Male Human Master Smith
He is an elderly human with hazel eyes, balding white hair, a long beard, and medium brown skin.
Personality Traits: Daring, Mean.
Alignment: chaotic good.
He is a follower of Caspio. (CG)
Born: 750 AC (Age 50)
Orientation: Hetrosexual
Home: Septimus' Armoursmiths
Settlement: Aradaton
Spouse: Siere Gentry
Mother: Magge Gentry (Deceased)
Father: Theobald Gentry (Deceased)
Children
- Earl Gentry - age 27 ♂
- Lula Heapears - age 24 ♀
- Warinus Gentry - age 24 ♂
- Theobald Gentry - age 22 ♂
Siblings
- Alexander Gentry - age 46 ♂
- Tabitha Gentry - age 44 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 12 | 12 | 9 | 10 | 11 | 10 |
| +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 8 | 10 | 30 ft. |
Alignment: chaotic good
Size: Medium
Actions:
- Light hammer. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 bludgeoning damage.
- Light hammer. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 bludgeoning damage.
- Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.
Abilities:
- Cave Digger. Septimus adds their proficiency bonus when using a pick, or mason's tools.
Spoken Languages: Common, Otterese (basic)
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 10 gp | "Collected Histories of High Teyruse" |
By Myrthaine Clipiffer A set of courtly romance stories set in an idealized historical version of pre-calamity Teyruse. |
5 lbs. |
| 1 | Empty bottle | An empty bottle that once contained a beverage. | ||
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Siere" engraved on the inside. | |
| 1 | 2 gp | Holy Symbol (Caspio) | A holy symbol in the shape of a signpost. | |
| 1 | 2 gp | Light hammer | A Simple Melee weapon. 1d4 bludgeoning damage. Range: 5. (Thrown: 20/60.) Properties: Light, Thrown, Monk | 2 lbs. |
| 1 | 4 gp 2 sp 8 cp | Money Pouch | Septimus' money pouch. It has 2 gp, 22 sp and 8 cp in it. | ⅝ lb. |
| 1 | 100 gp | Poison, basic (vial) | You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying. | |
| 1 | 20 gp | Smith's tools | These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. | 8 lbs. |