Camelna Bronzetongs
Female Halfling Housekeeper
She is an adult halfling with amber eyes, short auburn hair in a side parting, and olive skin.
Personality Traits: Tolerant, Upbeat.
Alignment: lawful evil.
She is a follower of Xor. (LE)
Born: 768 AC (Age 32)
Orientation: Hetrosexual
Home: Barley Field
Settlement: Isengville
Spouse: Neyekin Bronzetongs
Mother: Maldaha Sackgirdle
Father: Cotmanrt Sackgirdle
Siblings
- Hendaar Whitman-Sackgirdle - age 28 ♂
- Jasmny Sackgirdle - age 21 ♀
- Agolng Sackgirdle - age 14 ♂
- Pervca Sackgirdle - age 13 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 13 | 8 | 11 | 10 | 8 |
| -2 | +1 | -1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 3 | 10 | 25 ft. |
Alignment: lawful evil
Size: Small
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +0
Abilities:
- Lucky. When Camelna rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Camelna has advantage on saving throws against being frightened.
- Halfling Nimbleness. Camelna can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 1 cp | Candle | For 1 hour, a candle sheds bright light in a 5-foot radius and dim light for an additional 5 feet. | |
| 1 | 2 cp | Flask or tankard | 1 lb. | |
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Neyekin" engraved on the inside. | |
| 1 | 2 gp 7 sp 6 cp | Money Pouch | Camelna's money pouch. It has 1 gp, 16 sp and 16 cp in it. | ⅝ lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
| 1 | Pocket lint | Some pocket lint. |