Freddin Hendrix-Sackgirdle

Male Halfling Veteran Adventurer

He is an adult halfling with amber eyes, short curly dyed strawberry hair, a clean shaven face, and light brown skin.

Personality Traits: Evasive.

Alignment: neutral.

Born: 767 AC (Age 33)

Orientation: Homosexual

Home: Adventurer's Guild Hall

Settlement: Isengville

Mother: Asphodany Hendrix-Sackgirdle (Deceased)

Father: Carabs Sackgirdle

Siblings

Half-Siblings (Father's Side)

Statistics

STRDEXCONWISINTCHR
14 14 10 8 10 8
+2 +2 -1 -1

ACHPPassive
Perception
Speed
15 40 9 25 ft.

Alignment: neutral

Size: Small

Actions:

  • Spear. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
  • Spear. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Spear. Ranged Weapon Attack: +5 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d6 piercing damage.
  • Unarmed Strike. Melee Attack: +5 to hit, reach 5 ft., one target. Hit: 3 bludgeoning damage.

Skills: Acrobatics +5, Animal Handling +2

Abilities:

  • Lucky. When Freddin rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Freddin has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Freddin can move through the space of any creature that is of a size larger than small.
  • Action Surge. Once per day, Freddin can take an additional action on their turn.
  • Multiattack. Freddin attacks twice.

Spoken Languages: Halfling, Common

Inventory

Quantity Value Item Description Weight
1 5 cp Bucket 2 lbs.
1 50 gp Chain Shirt Medium armour. Base AC: 13 + Dex modifier (max 2). 20 lbs.
2 Dice A standard six-sided die.
1 3 gp 7 sp 5 cp Money Pouch Freddin's money pouch. It has 3 gp, 5 sp and 25 cp in it. ⅝ lb.
1 10 gp Shield Wielding a shield gives +2 to AC, if you are proficient with shields. 6 lbs.
1 10 gp Shortsword A Martial Melee weapon. 1d6 piercing damage. Range: 5. Properties: Finesse, Light, Monk 2 lbs.
1 1 gp Spear A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk 3 lbs.
1 10 gp Wand An arcane focus is a special item--an orb, a crystal, a rod, a specially constructed staff, a wand-like length of wood, or some similar item--designed to channel the power of arcane spells. A sorcerer, warlock, or wizard can use such an item as a spellcasting focus. 1 lb.

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