Freddin Hendrix-Sackgirdle
Male Halfling Veteran Adventurer
He is an adult halfling with amber eyes, short curly dyed strawberry hair, a clean shaven face, and light brown skin.
Personality Traits: Evasive.
Alignment: neutral.
Born: 767 AC (Age 33)
Orientation: Homosexual
Home: Adventurer's Guild Hall
Settlement: Isengville
Mother: Asphodany Hendrix-Sackgirdle (Deceased)
Father: Carabs Sackgirdle
Siblings
- Pippi Hendrix-Sackgirdle - age 42 ♂
Half-Siblings (Father's Side)
- Ilac Sackgirdle - age 10 ♂
- Selinne Sackgirdle - age 3 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 14 | 14 | 10 | 8 | 10 | 8 |
| +2 | +2 | -1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 15 | 40 | 9 | 25 ft. |
Alignment: neutral
Size: Small
Actions:
- Spear. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
- Spear. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Spear. Ranged Weapon Attack: +5 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d6 piercing damage.
- Unarmed Strike. Melee Attack: +5 to hit, reach 5 ft., one target. Hit: 3 bludgeoning damage.
Skills: Acrobatics +5, Animal Handling +2
Abilities:
- Lucky. When Freddin rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Freddin has advantage on saving throws against being frightened.
- Halfling Nimbleness. Freddin can move through the space of any creature that is of a size larger than small.
- Action Surge. Once per day, Freddin can take an additional action on their turn.
- Multiattack. Freddin attacks twice.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 5 cp | Bucket | 2 lbs. | |
| 1 | 50 gp | Chain Shirt | Medium armour. Base AC: 13 + Dex modifier (max 2). | 20 lbs. |
| 2 | Dice | A standard six-sided die. | ||
| 1 | 3 gp 7 sp 5 cp | Money Pouch | Freddin's money pouch. It has 3 gp, 5 sp and 25 cp in it. | ⅝ lb. |
| 1 | 10 gp | Shield | Wielding a shield gives +2 to AC, if you are proficient with shields. | 6 lbs. |
| 1 | 10 gp | Shortsword | A Martial Melee weapon. 1d6 piercing damage. Range: 5. Properties: Finesse, Light, Monk | 2 lbs. |
| 1 | 1 gp | Spear | A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk | 3 lbs. |
| 1 | 10 gp | Wand | An arcane focus is a special item--an orb, a crystal, a rod, a specially constructed staff, a wand-like length of wood, or some similar item--designed to channel the power of arcane spells. A sorcerer, warlock, or wizard can use such an item as a spellcasting focus. | 1 lb. |