Carabs Sackgirdle

Male Halfling Housekeeper

He is an adult halfling with amber eyes, strawberry hair in braids, a clean shaven face, and light brown skin.

Personality Traits: Shy.

Alignment: lawful evil.

He is a follower of Xor. (LE)

Born: 733 AC (Age 67)

Orientation: Hetrosexual

Home: Barley Field

Settlement: Isengville

Spouse: Diamondpy Sackgirdle

Mother: Belinse Hendrix-Sackgirdle

Father: Ilac Hendrix-Sackgirdle

Children

Siblings

Statistics

STRDEXCONWISINTCHR
8 14 10 13 13 8
-1 +2 +1 +1 -1

ACHPPassive
Perception
Speed
12 4 11 25 ft.

Alignment: lawful evil

Size: Small

Actions:

  • Unarmed Strike. Melee Attack: +1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: History +3

Abilities:

  • Lucky. When Carabs rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Carabs has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Carabs can move through the space of any creature that is of a size larger than small.

Spoken Languages: Halfling, Common

Inventory

Quantity Value Item Description Weight
4 Chewed gum A piece of chewed gum.
1 30 gp Electrum gorget A heavy gorget made of electrum.
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Diamondpy" engraved on the inside.
1 10 gp Lantern, bullseye A bullseye lantern casts bright light in a 60-foot cone and dim light for an additional 60 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. 2 lbs.
1 5 gp Mirror, steel ½ lb.
1 1 gp 5 cp Money Pouch Carabs' money pouch. It has 8 sp and 25 cp in it. ⅝ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 4 cp Thin copper ear ring A thin hoop of copper wire, worn as an earring.
1 5 sp Tinderbox This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch--or anything else with abundant, exposed fuel--takes an action. Lighting any other fire takes 1 minute. 1 lb.

Download as Fantasy Grounds NPC

Send Feedback