Carabs Sackgirdle
Male Halfling Housekeeper
He is an adult halfling with amber eyes, strawberry hair in braids, a clean shaven face, and light brown skin.
Personality Traits: Shy.
Alignment: lawful evil.
He is a follower of Xor. (LE)
Born: 733 AC (Age 67)
Orientation: Hetrosexual
Home: Barley Field
Settlement: Isengville
Spouse: Diamondpy Sackgirdle
Mother: Belinse Hendrix-Sackgirdle
Father: Ilac Hendrix-Sackgirdle
Children
- Pippi Hendrix-Sackgirdle - age 42 ♂
- Freddin Hendrix-Sackgirdle - age 33 ♂
- Ilac Sackgirdle - age 10 ♂
- Selinne Sackgirdle - age 3 ♀
Siblings
- Rosamallva Hendrix-Sackgirdle - age 65 ♀
- Fatimna Hendrix-Sackgirdle - age 60 ♀
- Samwiric Sackgirdle - age 60 ♂
- Tomacert Rees-Sackgirdle - age 58 ♂
- Falcad Hendrix-Sackgirdle - age 55 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 8 | 14 | 10 | 13 | 13 | 8 |
| -1 | +2 | +1 | +1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 4 | 11 | 25 ft. |
Alignment: lawful evil
Size: Small
Actions:
- Unarmed Strike. Melee Attack: +1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: History +3
Abilities:
- Lucky. When Carabs rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Carabs has advantage on saving throws against being frightened.
- Halfling Nimbleness. Carabs can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 4 | Chewed gum | A piece of chewed gum. | ||
| 1 | 30 gp | Electrum gorget | A heavy gorget made of electrum. | |
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Diamondpy" engraved on the inside. | |
| 1 | 10 gp | Lantern, bullseye | A bullseye lantern casts bright light in a 60-foot cone and dim light for an additional 60 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. | 2 lbs. |
| 1 | 5 gp | Mirror, steel | ½ lb. | |
| 1 | 1 gp 5 cp | Money Pouch | Carabs' money pouch. It has 8 sp and 25 cp in it. | ⅝ lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
| 1 | 4 cp | Thin copper ear ring | A thin hoop of copper wire, worn as an earring. | |
| 1 | 5 sp | Tinderbox | This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch--or anything else with abundant, exposed fuel--takes an action. Lighting any other fire takes 1 minute. | 1 lb. |