Sered Chapman-Avery

Male Halfling Noble

He is an adult halfling with brown eyes, scruffy black hair, bushy sideburns, and medium brown skin.

Personality Traits: Dull.

Alignment: neutral good.

He is a follower of Marlon. (NG)

Born: 766 AC (Age 34)

Orientation: Hetrosexual

Home: Avery's Manor

Settlement: Amarashire Beacon

Mother: Amirarl Chapman-Avery

Father: Ferdinbo Chapman-Avery

Siblings

Statistics

STRDEXCONWISINTCHR
6 13 11 11 10 11
-2 +1

ACHPPassive
Perception
Speed
11 6 10 25 ft.

Alignment: neutral good

Size: Small

Actions:

  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Persuasion +2

Abilities:

  • Lucky. When Sered rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Sered has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Sered can move through the space of any creature that is of a size larger than small.

Spoken Languages: Halfling, Common

Inventory

Quantity Value Item Rarity Description Weight
1 10 gp "All mine" common By Bofáin Taleforger

Fiction. A down on his luck dwarf inherits an adamant mineshaft. But how did his uncle die? And what of the rumors of something alive in the deepest caverns?
5 lbs.
1 10 gp "I ne'er do that" common By Peree Doolapup

A collection of love poems.
5 lbs.
1 A short pencil common A short pencil.
1 150 gp Adamant ear ring common A plain adamant hoop earring.
1 100 gp 3 sp 5 cp Diamond gilded copper chain bracelet uncommon A short chain of tiny gilded copper links, with a medium diamond attached.
1 112 gp 8 sp 6 cp Elaborate Emerald broach uncommon An elaborate copper broach, with a 3 small emerald gems inset.
1 Negotiable Humming silver knock penny uncommon This silver penny has the crest of Coskiura on one side, and is blank on the other. When you flip it, it unlocks the nearest locked door within 30 ft. This property cannot be used again until after a long rest. The coin makes a very slight humming sound at all times.
1 180 gp Kinetic lamp uncommon When powered, the lamp provides bright light in a 20-foot radius and dim light for additional 20 feet.

The lamp is wound by your footsteps. For each mile walked, the item winds enough for 5 minutes power. The spring can store a total of 30 minutes power, which can be used at will via an on/off toggle.
1 13 gp 1 sp Money Pouch common Sered's money pouch. It has 10 gp, 29 sp and 20 cp in it. 1¼ lbs.

Download as Fantasy Grounds NPC

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