Jonathan Abrams-Hart
Male Human
He is an elderly human with brown eyes, thin scruffy grey hair, a short horseshoe moustache and soulpatch, and dark brown skin.
Personality Traits: Optimistic, Unperturbed, Responsible.
Alignment: chaotic good.
He is a follower of Caspio. (CG)
Born: 745 AC (Age 54)
Orientation: Homosexual
Home: Wheat Field
Settlement: Melbby (immigrated from Stratdon)
Spouse: Hildar Abrams-Hart
Mother: Elizabeth Abrams (Deceased)
Father: Valentine Abrams (Deceased)
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 10 | 10 | 10 | 9 | 13 |
| -2 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 4 | 10 | 30 ft. |
Alignment: chaotic good
Size: Medium
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Sleight of Hand +2
Spoken Languages: Common, Halfling (basic)
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | Crumpled map | A crumpled map of a region, now unreadable. | ||
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Hildar" engraved on the inside. | |
| 1 | 2 gp | Holy Symbol (Caspio) | A holy symbol in the shape of a signpost. | |
| 1 | 5 sp | Mistars (Gaming set) |
A Mistar's board and game pieces. The board is a cheap wooden square with the game-grid painted on it, the pieces have been roughly carved and painted black and white. Mistars is a popular two-player strategy game of elven origin. Players are attempting to "control" as many of the board's squares as possible. Mistars is not too challenging to learn, but extraordinarily complex strategically. |
3 lbs. |
| 1 | 2 gp 6 sp 4 cp | Money Pouch | Jonathan's money pouch. It has 25 sp and 14 cp in it. | ¾ lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
| 1 | 1 gp 3 sp 5 cp | Quartz ring | A copper ring, with 1 small a quartz stone inset. | |
| 1 | 3 sp | Watering Can | A metal watering can with a long spout. |