Binal Oldfoot

Male Dwarven Housekeeper

He is an adolescent dwarf with amber eyes, a shaved head, bushy sideburns, and light brown skin.

Personality Traits: Shy, Daring, Upbeat.

Alignment: neutral.

Born: 778 AC (Age 22)

Orientation: Hetrosexual

Home: Oldfoot's Butchers

Settlement: Ironpass

Mother: Boferin Oldfoot

Father: Fangarin Oldfoot

Siblings

Half-Siblings (Father's Side)

Statistics

STRDEXCONWISINTCHR
6 10 13 8 9 9
-2 +1 -1

ACHPPassive
Perception
Speed
10 6 9 25 ft.

Alignment: neutral

Size: Medium

Senses: Darkvision

Actions:

  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: History +2

Abilities:

  • Dwarven Resilience. Binal has advantage on saving throws against poison, and they have resistance against poison damage.

Spoken Languages: Dwarvish, Common

Inventory

Quantity Value Item Rarity Description Weight
1 25 gp 2 sp 5 cp Alexandrite ring uncommon A gilded copper ring, with 1 small a alexandrite stone inset.
1 1 gp Cook's utensils common These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. 8 lbs.
1 720 gp Imp-powered drome uncommon A 3-foot tall clockwork gnome. When powered, the gnome walks forwards while waving. The gnome's speed is 20 feet per round. The gnome can navigate simple obstacles, but if it reaches a wall it will stop.

The drome is powered by a tiny imp. The magical creature is not pleased about this, can only be coaxed in to action for a total of one hour each day, and is likely to complain the whole time. Should the imp ever escape, it will probably seek vengeance on it's former master. (See SRD for monster stats: Devil, Imp) While trapped, the imp is unable to use any of it's Special Traits or Actions.
1 2 gp 3 sp 1 cp Money Pouch common Binal's money pouch. It has 2 gp, 1 sp and 21 cp in it. ½ lb.
1 1 sp Oil (flask) common Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 3 cp Pewter ear ring common A plain pewter hoop earring.
1 Pouch of rosemary common A small pouch containing dried rosemary. It has lost its potency.
1 5 sp Tinderbox common This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch--or anything else with abundant, exposed fuel--takes an action. Lighting any other fire takes 1 minute. 1 lb.

Download as Fantasy Grounds NPC

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