Seap

Female Otterfolk Poacher

She is an adult otterfolk with black eyes and medium brown fur with light brown spots.

Personality Traits: Jovial, Honest.

Alignment: chaotic good.

She is a follower of Marlon. (NG)

Born: 767 AC (Age 33)

Orientation: Homosexual

Home: None

Settlement: Winsden

Mother: Heru (Deceased)

Father: Hookol (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
6 14 10 10 10 10
-2 +2

ACHPPassive
Perception
Speed
13 16 10 30 ft.

Alignment: chaotic good

Size: Medium

Senses: Watervision

Actions:

  • Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +4 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +0, Sleight of Hand +4, Deception +2, Acrobatics +4

Abilities:

  • Hold Breath. Seap can hold their breath for up to 30 minutes at a time.
  • Bite. Seap can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
  • Sneak Attack. Once per turn, Seap can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
  • Thieves' Cant. Seap knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.

Spoken Languages: Otterese, Common

Inventory

Quantity Value Item Description Weight
4 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 2 gp Holy Symbol (Marlon) A holy symbol in the shape of open hands.
1 10 gp Leather Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 4 gp 1 sp Money Pouch Seap's money pouch. It has 3 gp, 9 sp and 20 cp in it. ⅝ lb.
1 Pouch of oregano A small pouch containing dried oregano. It has lost its potency.
1 25 gp Thieves' tools This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. 1 lb.

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