Ener
Male Elven Arch-Druid's Apprentice
He is an adolescent elf with hazel eyes, brown hair in braids, and dark brown skin.
Personality Traits: Responsible.
Alignment: chaotic neutral.
Born: 708 AC (Age 92)
Orientation: Hetrosexual
Home: Edhelel's Arcane Apothecary
Settlement: Eilinrda (immigrated from Salgantdir)
Mother: Morwna the Second
Father: Andukil the Third
Siblings
- Vanniel the Second - age 174 ♀
- Aredis - age 110 ♀
- Angrod - age 43 ♂
- Serinhel - age 17 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 9 | 13 | 9 | 13 | 11 | 11 |
| +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 13 | 16 | 11 | 30 ft. |
Alignment: chaotic neutral
Size: Medium
Senses: Darkvision
Actions:
- Quarterstaff. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d8 bludgeoning damage. two handed.
- Quarterstaff. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d6 bludgeoning damage.
- Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +3, Insight +3, Nature +2
Abilities:
- Fey Ancestry. Ener has advantage on saving throws against being charmed, and magic can't put them to sleep.
- Wild Shape. Ener can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
- Spellcasting. Ener is a spellcaster. His spellcasting ability is wis (spell save DC 11, +3 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(3 slots):
Spoken Languages: Elvish, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 5 gp | Emblem | A holy symbol is a representation of a god or pantheon. It might be an amulet depicting a symbol representing a deity, the same symbol carefully engraved or inlaid as an emblem on a shield, or a tiny box holding a fragment of a sacred relic. Appendix B lists the symbols commonly associated with many gods in the multiverse. A cleric or paladin can use a holy symbol as a spellcasting focus. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield. | |
| 1 | 2 sp 5 cp | Gilded copper signet ring | A gilded copper band, shaped with flat section embossed with the ener family crest. | |
| 1 | 5 gp | Healer's Kit | This kit is a leather pouch containing bandages, salves, and splints. The kit has ten uses. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check. | 3 lbs. |
| 1 | 2 gp 6 sp 6 cp | Money Pouch | Ener's money pouch. It has 2 gp, 4 sp and 26 cp in it. | ⅝ lb. |
| 1 | 2 sp | Quarterstaff | A Simple Melee weapon. 1d6 bludgeoning damage. (Two-handed: 1d8 + Bludgeoning damage.) Range: 5. Properties: Versatile, Monk | 4 lbs. |
| 1 | Rusty nail | A rusty old nail. | ||
| 1 | 25 gp | Scimitar | A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light | 3 lbs. |
| 1 | 45 gp | Studded Leather | Light armour. Base AC: 12 + Dex modifier. | 13 lbs. |
| 1 | 5 gp | Wooden staff | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. | 4 lbs. |