Mirabenda Fairrogers-Proudhouse
Female Halfling Housekeeper
She is an adult halfling with amber eyes, strawberry hair in a ponytail, and olive skin.
Personality Traits: Personable.
Alignment: neutral good.
She is a follower of Marlon. (NG)
Born: 776 AC (Age 24)
Orientation: Hetrosexual
Home: Regildlot's Discount Furriers
Settlement: Lisimshire
Mother: Regildlot Fairrogers-Proudhouse
Father: Everambse Fairrogers-Proudhouse
Siblings
- Hamirl Proudhouse - age 29 β
- Heobco Fairrogers-Proudhouse - age 28 β
- Esmest Fairrogers-Proudhouse - age 21 β
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 14 | 11 | 11 | 13 | 8 |
| -2 | +2 | +1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 4 | 10 | 25 ft. |
Alignment: neutral good
Size: Small
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Persuasion +1
Abilities:
- Lucky. When Mirabenda rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Mirabenda has advantage on saving throws against being frightened.
- Halfling Nimbleness. Mirabenda can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | Fresh hunk of meat | A fresh hunk of meat. | ||
| 1 | 1 gp 4 sp 6 cp | Money Pouch | Mirabenda's money pouch. It has 1 gp, 4 sp and 6 cp in it. | ΒΌ lb. |
| 1 | 100 gp | Poison, basic (vial) | You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying. | |
| 1 | 2 cp | Soap | ||
| 1 | 1 gp | Sprig of mistletoe | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. |