Hamirl Proudhouse
Male Halfling Housekeeper
He is an adult halfling with grey eyes, balding dark-brown hair, bushy sideburns, and light brown skin.
Personality Traits: Shy.
Alignment: neutral good.
He is a follower of Marlon. (NG)
Born: 771 AC (Age 29)
Orientation: Hetrosexual
Home: Regildlot's Discount Furriers
Settlement: Lisimshire
Spouse: Mirabellold Proudhouse
Mother: Regildlot Fairrogers-Proudhouse
Father: Everambse Fairrogers-Proudhouse
Children
- Everambse Proudhouse - age 1 ♂
Siblings
- Heobco Fairrogers-Proudhouse - age 28 ♂
- Mirabenda Fairrogers-Proudhouse - age 24 ♀
- Esmest Fairrogers-Proudhouse - age 21 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 14 | 11 | 13 | 10 | 8 |
| -2 | +2 | +1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 4 | 11 | 25 ft. |
Alignment: neutral good
Size: Small
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: History +2
Abilities:
- Lucky. When Hamirl rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Hamirl has advantage on saving throws against being frightened.
- Halfling Nimbleness. Hamirl can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 16 gp | Amethyst electrum chain bracelet | A short chain of tiny electrum links, with a small amethyst attached. | |
| 1 | 1 cp | Candle | For 1 hour, a candle sheds bright light in a 5-foot radius and dim light for an additional 5 feet. | |
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Mirabellold" engraved on the inside. | |
| 1 | 2 gp | Holy Symbol (Marlon) | A holy symbol in the shape of open hands. | |
| 1 | 5 gp | Hunting trap | When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. | 25 lbs. |
| 1 | 5 gp | Mirror, steel | ½ lb. | |
| 1 | 7 sp 7 cp | Money Pouch | Hamirl's money pouch. It has 5 sp and 27 cp in it. | ⅝ lb. |
| 1 | Picture of a dog | A printed image made using a Mirror of Frozen Image. It depicts a dog. |