Robiniama Digglepen-Muggardner
Female Halfling
She is an elderly halfling with grey eyes, long curly white hair, and light brown skin.
Personality Traits: Dull.
Alignment: neutral good.
She is a follower of Marlon. (NG)
Born: 718 AC (Age 82)
Orientation: Hetrosexual
Home: The Bell & Mace Pub
Settlement: Lisimshire
Spouse: Nodang Digglepen-Muggardner
Mother: Tanthava Digglepen
Father: Hobsonngo Digglepen (Deceased)
Children
- Brunras Digglepen-Muggardner - age 60 ♂
- Belindtle Smallpen - age 56 ♀
- Tanthava Proudnose - age 50 ♀
- Pontfo Digglepen-Muggardner - age 47 ♂
Siblings
- Tolmgo Greenworthy-Digglepen - age 79 ♂
- Laliama Buttonhanger - age 64 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 12 | 10 | 11 | 10 | 9 | 11 |
| +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 4 | 10 | 25 ft. |
Alignment: neutral good
Size: Small
Actions:
- Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.
Skills: Persuasion +2
Abilities:
- Lucky. When Robiniama rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Robiniama has advantage on saving throws against being frightened.
- Halfling Nimbleness. Robiniama can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common, Gnomish (basic)
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 10 gp | "Truth and Light" | A book of holy scripture laying out the tenants of the faith for followers of Solina. | 5 lbs. |
| 1 | 2 cp | Flask or tankard | 1 lb. | |
| 1 | 2 sp | Gardening Trowel | A sturdy trowel for tending to flowers and plants in the garden. | |
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Nodang" engraved on the inside. | |
| 1 | 1 sp 7 cp | Money Pouch | Robiniama's money pouch. It has 17 cp in it. | ⁵⁄₁₆ lb. |
| 1 | 100 gp | Poison, basic (vial) | You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying. | |
| 1 | 5 sp | Tinderbox | This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch--or anything else with abundant, exposed fuel--takes an action. Lighting any other fire takes 1 minute. | 1 lb. |
| 1 | 3 cp | Walking Stick | A walking stick made of pine. | 4 lbs. |