Mimaks Dickson
Female Halfling
She is an elderly halfling with blue eyes, long flowing light-brown and grey streaked hair, and olive skin.
Personality Traits: Downbeat, Pessimistic.
Alignment: chaotic good.
She is a follower of Caspio. (CG)
Born: 706 AC (Age 93)
Orientation: Hetrosexual
Home: Primrosema's Enchanted Apothecary
Settlement: Leatherland (immigrated from Lisimshire)
Spouse: Pagan Dickson (Deceased)
Mother: Meneia Harper (Deceased)
Father: Boscoman Harper (Deceased)
Children
- Meneia Dickson-Peterson - age 66 ♀
- Bard Dickson - age 64 ♂
- Primrosema Fairrogers-Harmon - age 50 ♀
Siblings
- Faithful Malvaor Harper - age 90 ♀
- Dineliane Doyle - age 81 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 11 | 12 | 11 | 11 | 9 | 12 |
| +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 4 | 10 | 25 ft. |
Alignment: chaotic good
Size: Small
Actions:
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Sleight of Hand +3
Abilities:
- Lucky. When Mimaks rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Mimaks has advantage on saving throws against being frightened.
- Halfling Nimbleness. Mimaks can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 10 gp | "Advanced Weaving" |
By Emeldida Eledhwen Pearson A compilation of some very complex weaving patterns. To the layman, the techniques presented may as well be magical, and even an accomplished weaver may have difficulty with some of the patterns. |
5 lbs. |
| 1 | 20 gp | "Poisons and Antidotes" |
By Galionan Auglaraan A exhaustive guide to the symptoms of various poisons, and the creation of antitoxin. When making a medicine check to identify a poison, you can consult this book to gain +1 to the check. You can only consult one book per check. |
5 lbs. |
| 1 | 5 gp | "Ugly home" |
By Porrngo Wilcox Not a particularly famous book and a disappointing read. |
5 lbs. |
| 1 | 2 sp | Dice and Cups (Gaming set) |
A set of 20 dice and 4 cups used to play Pirate's Dice and similar games. The dice are carved from wood. |
½ lb. |
| 1 | Four-leaf clover | Some say that four-leaf clovers are a good luck charm. | ||
| 1 | 6 cp | Ginger | A root traditionally used to treat achy muscles and stiff joints. Can be chewed or brewed in to a tea. | ¹⁄₁₆ lb. |
| 1 | 2 gp | Holy Symbol (Caspio) | A holy symbol in the shape of a signpost. | |
| 1 | 5 sp | Lamp | A lamp casts bright light in a 15-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. | 1 lb. |
| 1 | 1 gp 2 sp 4 cp | Money Pouch | Mimaks' money pouch. It has 12 sp and 4 cp in it. | ⁵⁄₁₆ lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |