Primrosema Fairrogers-Harmon

Female Halfling Arch-Druid

She is an adult halfling with grey eyes, short curly strawberry hair, and light pink skin.

Personality Traits: Jovial.

Alignment: neutral good.

She is a follower of Marlon. (NG)

Born: 750 AC (Age 50)

Orientation: Hetrosexual

Home: Primrosema's Enchanted Apothecary

Settlement: Leatherland

Spouse: Halfrsco Fairrogers-Harmon

Mother: Mimaks Dickson

Father: Pagan Dickson (Deceased)

Children

Siblings

Statistics

STRDEXCONWISINTCHR
6 15 11 12 11 9
-2 +2 +1

ACHPPassive
Perception
Speed
14 32 11 25 ft.

Alignment: neutral good

Size: Small

Actions:

  • Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
  • Dagger. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +5 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Insight +4, Arcana +3

Abilities:

  • Lucky. When Primrosema rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Primrosema has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Primrosema can move through the space of any creature that is of a size larger than small.
  • Wild Shape. Primrosema can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
  • Spellcasting. Primrosema is a spellcaster. Her spellcasting ability is wis (spell save DC 12, +4 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (4 slots):
  • 2nd-level (2 slots):

Spoken Languages: Halfling, Common

Inventory

Quantity Value Item Description Weight
1 10 gp "The games of the gods" By Randolph Silias

Considered the definitive work on the creation of this plane of existence, the pantheon, their worship and the games the gods play with the fates of mortals.
5 lbs.
1 Child's drawing A child's drawing of a chicken.
1 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 Door Key The key to Primrosema's Enchanted Apothecary.
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Halfrsco" engraved on the inside.
1 5 gp Herbalism Kit This kit contains a variety of instruments such as clippers, mortar and pestle, and pouches and vials used by herbalists to create remedies and potions. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to identify or apply herbs. Also, proficiency with this kit is required to create antitoxin and potions of healing. 3 lbs.
1 10 gp Hide Medium armour. Base AC: 12 + Dex modifier (max 2). 12 lbs.
1 2 gp 5 sp Money Pouch Primrosema's money pouch. It has 1 gp, 14 sp and 10 cp in it. ½ lb.
1 25 gp Scimitar A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light 3 lbs.
1 10 gp Shield Wielding a shield gives +2 to AC, if you are proficient with shields. 6 lbs.
1 1 gp Totem A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus.

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