Clarissa Dickenson
Female Human Housekeeper
She is an adult human with green eyes, dyed blond hair in a pigtails, and light brown skin.
Personality Traits: Responsible, Shy.
Alignment: chaotic good.
She is a follower of Caspio. (CG)
Born: 764 AC (Age 36)
Orientation: Hetrosexual
Home: Septimus' Magic Trinkets Emporium
Settlement: Port Walbrook (immigrated from Stotend)
Spouse: Milot Dickenson
Mother: Margarett Frederick (Deceased)
Father: Rowland Frederick (Deceased)
Children
- Margarett Dickenson - age 7 ♀
Siblings
- Arthurus Frederick the 2nd - age 46 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 10 | 10 | 8 | 12 | 10 |
| -2 | -1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 4 | 9 | 30 ft. |
Alignment: chaotic good
Size: Medium
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Animal Handling +1
Spoken Languages: Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 10 gp | "Spellships: 4 - The New World" |
By Gus Newman A book in a magic-fiction series about boats that fly through the sky using advanced magic. In this book the heroes fly their spellship so far in to the sky that they find a brand new world and with it new threats. |
5 lbs. |
| 1 | 50 gp | Antitoxin (vial) | A creature that drinks this vial of liquid gains advantage on saving throws against poison for 1 hour. It confers no benefit to undead or constructs. | |
| 1 | 2 cp | Broom | A well used broom. | |
| 1 | Child's drawing | A child's drawing of a duck. | ||
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Milot" engraved on the inside. | |
| 1 | 5 sp 7 cp | Money Pouch | Clarissa's money pouch. It has 3 sp and 27 cp in it. | ⅝ lb. |
| 1 | 3 cp | Mop | A used mop, made of course strings of formally white yarn. | |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |