Septimus' Magic Trinkets Emporium
333 year old Human construction, small sized
Location: Port Walbrook
Owned by: Septimus Dickenson
A 5th Century brick house with an blue door. The dwelling also serves as a Magic Trinkets Emporium.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Clarissa Dickenson | Housekeeper | 36 | Female | Human | She is an adult human with green eyes, dyed blond hair in a pigtails, and light brown skin. |
Gwendolen Cook | 68 | Female | Human | She is an elderly human with amber eyes, white hair in a bun, and light brown skin. | |
Joan Dickenson | Housekeeper | 22 | Female | Tiefling | She is an adult tiefling with red eyes, long tied back light-brown hair, and brick-red skin. She has curved horns. |
Margarett Dickenson | 7 | Female | Human | She is a human child with blue eyes, short light-brown hair in a side parting, and olive skin. | |
Milot Dickenson | Shopkeep's Assistant | 46 | Male | Human | He is an adult human with blue eyes, a light-brown and grey streaked quiff, a full beard, and olive skin. |
Sally Dickenson | Shopkeep's Assistant | 50 | Female | Tiefling | She is an elderly tiefling with black eyes, black hair in a bun, and wine-purple skin. She has spiral horns. |
Septimus Dickenson | Shopkeep | 50 | Male | Tiefling | He is an elderly tiefling with silver eyes, purple and grey streaked hair in a bun, a clean shaven face, and brick-red skin. He has curled horns. |
Family Tree
- Septimus Dickenson (♂/50) + Sally Dickenson nee Gentry (♀/50/Septimus' wife)
- Joan Dickenson (♀/22/Septimus' daughter)
- Gwendolen Cook nee Eddy-Dickenson (♀/68/Septimus' aunt)
- Milot Dickenson (♂/46/Septimus' brother) + Clarissa Dickenson nee Frederick (♀/36/Septimus' sister in-law)
- Margarett Dickenson (♀/7/Septimus' niece)
Items for sale
At this location, items are priced between 100% and 101% of their base value.
Available | Price | Value | Item | Rarity | Description | Weight |
---|---|---|---|---|---|---|
1 | Negotiable | Concealable glove of life saving | uncommon | This magical glove fits any hand, and matches any outfit. If worn, when you click your fingers, the next time you are dying at the start of your turn, you stabilize. This effect wears off after a day. This property cannot be used again until after a long rest. When the glove is in your pack or otherwise stowed away, only you can see it. It can be revealed with detect magic. | ||
1 | Negotiable | Needy wand of awareness | uncommon | A 10 inch wooden rod, to activate the user must pass a DC12 intelligence check, if successful you may add a +2 bonus to the next initiative roll you make. This property cannot be used again until after a long rest. This magic item requires attunement. (See 'Attunement' in the SRD.) | ||
1 | 52 gp | 52 gp | Scimitar +1 | uncommon |
A Martial Melee weapon. 1d6
+ 1 slashing damage.
Range: 5.
Properties:
Finesse, Light, Magic
You have a +1 bonus to your attack and damage when wielding this Scimitar. The craftmanship of this weapon identifies it as a masterwork. |
3 lbs. |
Note
- The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.