Septimus' Magic Trinkets Emporium
333 year old Human construction, small sized
Location: Port Walbrook
Owned by: Septimus Dickenson
A 5th Century brick house with an blue door. The dwelling also serves as a Magic Trinkets Emporium.
Occupants
| Name | Role | Age | Gender | Race | Description |
|---|---|---|---|---|---|
| Clarissa Dickenson | Housekeeper | 36 | Female | Human | She is an adult human with green eyes, dyed blond hair in a pigtails, and light brown skin. |
| Gwendolen Cook | 68 | Female | Human | She is an elderly human with amber eyes, white hair in a bun, and light brown skin. | |
| Joan Dickenson | Housekeeper | 22 | Female | Tiefling | She is an adult tiefling with red eyes, long tied back light-brown hair, and brick-red skin. She has curved horns. |
| Margarett Dickenson | 7 | Female | Human | She is a human child with blue eyes, short light-brown hair in a side parting, and olive skin. | |
| Milot Dickenson | Shopkeep's Assistant | 46 | Male | Human | He is an adult human with blue eyes, a light-brown and grey streaked quiff, a full beard, and olive skin. |
| Sally Dickenson | Shopkeep's Assistant | 50 | Female | Tiefling | She is an elderly tiefling with black eyes, black hair in a bun, and wine-purple skin. She has spiral horns. |
| Septimus Dickenson | Shopkeep | 50 | Male | Tiefling | He is an elderly tiefling with silver eyes, purple and grey streaked hair in a bun, a clean shaven face, and brick-red skin. He has curled horns. |
Family Tree
- Septimus Dickenson (♂/50) + Sally Dickenson nee Gentry (♀/50/Septimus' wife)
- Joan Dickenson (♀/22/Septimus' daughter)
- Gwendolen Cook nee Eddy-Dickenson (♀/68/Septimus' aunt)
- Milot Dickenson (♂/46/Septimus' brother) + Clarissa Dickenson nee Frederick (♀/36/Septimus' sister in-law)
- Margarett Dickenson (♀/7/Septimus' niece)
Items for sale
At this location, items are priced between 100% and 101% of their base value.
| Available | Price | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|---|
| 1 | 100 gp | 102 gp | Adamantine Chain Shirt | uncommon |
Medium armour. Base AC: 13 + Dex modifier (max 2).
This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you're wearing it, any critical hit against you becomes a normal hit. |
20 lbs. |
| 1 | Negotiable | Annoying reminiscing chalk | uncommon | This stick of white chalk comes with an attached label bearing it's command word, "two". The stick is long enough to write "two" 8 times. When you use the stick to write the command word, you remember something you had forgotten. The subject of the memory is at the discretion of the GM. This property cannot be used again until after a long rest. The chalk loudly shouts "The secret is two!" when you use it's property. | ||
| 1 | Negotiable | Cursed purse of haste | uncommon | This magical purse is embroidered with spirals and swirls. When the final item is removed and the purse is empty your movement speed is doubled for 1 minute. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, a misfortune befalls the user. The nature of the misfortune is at the discretion of the GM. | ||
| 1 | Negotiable | Over-sized medal of instant party | uncommon | This medal was awarded for bravery defending Coskiura. When polished, a pitcher containing 2 gallons of ale and 8 empty cups appear nearby. The pitcher, cups and any remaining ale disappear after 3 hours. This property cannot be used again until after a long rest. The medal is twice as large as an average medal. | ||
| 1 | Negotiable | Small amber orcish tongue fish | uncommon | A small fish carved of amber. A command word "child" is scratched on the design. If you speak the word, you can speak and understand orcish for the next day. This property cannot be used again until after a long rest. The fish is half the size of a typical fish. | ||
| 1 | Negotiable | The humming duck of gender | uncommon | A duck made of cloth and leather. When squeezed, you become the gender of your choice until your next long rest. If you repeat this effect for 14 days, the change becomes permanent. This property cannot be used again until after a long rest. The duck makes a very slight humming sound at all times. | ||
| 1 | Negotiable | Truthful shoe of navigation | uncommon | This magical shoe fits any foot, and matches any outfit. If worn, when you click your heels together, the direction of true north is clear in your mind. This property cannot be used again until after a long rest. After using the shoe's property you cannot tell a deliberate lie for 1 hour. |
Note
- The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.