Septimus' Magic Trinkets Emporium

333 year old Human construction, small sized

Location: Port Walbrook

Owned by: Septimus Dickenson

A 5th Century brick house with an blue door. The dwelling also serves as a Magic Trinkets Emporium.

Occupants

Name Role Age Gender Race Description
Clarissa Dickenson Housekeeper 36 Female Human She is an adult human with green eyes, dyed blond hair in a pigtails, and light brown skin.
Gwendolen Cook 68 Female Human She is an elderly human with amber eyes, white hair in a bun, and light brown skin.
Joan Dickenson Housekeeper 22 Female Tiefling She is an adult tiefling with red eyes, long tied back light-brown hair, and brick-red skin. She has curved horns.
Margarett Dickenson 7 Female Human She is a human child with blue eyes, short light-brown hair in a side parting, and olive skin.
Milot Dickenson Shopkeep's Assistant 46 Male Human He is an adult human with blue eyes, a light-brown and grey streaked quiff, a full beard, and olive skin.
Sally Dickenson Shopkeep's Assistant 50 Female Tiefling She is an elderly tiefling with black eyes, black hair in a bun, and wine-purple skin. She has spiral horns.
Septimus Dickenson Shopkeep 50 Male Tiefling He is an elderly tiefling with silver eyes, purple and grey streaked hair in a bun, a clean shaven face, and brick-red skin. He has curled horns.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 100% and 101% of their base value.

Available Price Value Item Rarity Description Weight
1 Negotiable Hydra figurehead of truesight uncommon A ship's figurehead in the shape of a Hydra. (A ship can only have one magical figurehead.) While at the wheel of a ship with the Hydra figurehead attached, if you concentrate your mind, you gain truesight for 1 minute. This property cannot be used again until after a long rest.
1 22 gp 22 gp Lance +1 uncommon A Martial Melee weapon. 1d12 + 1 piercing damage. Range: 5. Properties: Reach, Special, Magic

You have a +1 bonus to your attack and damage when wielding this Lance.
The craftmanship of this weapon identifies it as a masterwork.
6 lbs.
1 Negotiable Robust fireworks of darkvision uncommon A bundle of 3 fireworks. When a firework is lit and allowed to explode, you gain darkvision for 1 hour. This property cannot be used again until after a long rest. The firework cannot be destroyed by non-magical means.
1 Negotiable Small belt of glowing uncommon This leather belt is embossed with runes. When removed it emits a dim orange glow, just barely enough to cover 10 ft. The glow lasts for 1 minute. This property cannot be used again until after a long rest. The belt is half the size of a typical belt.
1 Negotiable The humming wizard's hat of fortune uncommon This wizard's hat has it's command word "soup" stitched on a label on the inside. When worn by a wizard, if you speak the command word, the next attack roll, ability check or saving throw you make is with advantage. This property cannot be used again until after a long rest. The hat makes a very slight humming sound at all times.

Note

  • The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.
Send Feedback