Septimus' Magic Trinkets Emporium

333 year old Human construction, small sized

Location: Port Walbrook

Owned by: Septimus Dickenson

A 5th Century brick house with an blue door. The dwelling also serves as a Magic Trinkets Emporium.

Occupants

Name Role Age Gender Race Description
Clarissa Dickenson Housekeeper 36 Female Human She is an adult human with green eyes, dyed blond hair in a pigtails, and light brown skin.
Gwendolen Cook 68 Female Human She is an elderly human with amber eyes, white hair in a bun, and light brown skin.
Joan Dickenson Housekeeper 22 Female Tiefling She is an adult tiefling with red eyes, long tied back light-brown hair, and brick-red skin. She has curved horns.
Margarett Dickenson 7 Female Human She is a human child with blue eyes, short light-brown hair in a side parting, and olive skin.
Milot Dickenson Shopkeep's Assistant 46 Male Human He is an adult human with blue eyes, a light-brown and grey streaked quiff, a full beard, and olive skin.
Sally Dickenson Shopkeep's Assistant 50 Female Tiefling She is an elderly tiefling with black eyes, black hair in a bun, and wine-purple skin. She has spiral horns.
Septimus Dickenson Shopkeep 50 Male Tiefling He is an elderly tiefling with silver eyes, purple and grey streaked hair in a bun, a clean shaven face, and brick-red skin. He has curled horns.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 100% and 101% of their base value.

Available Price Item Rarity Description Weight
1 Negotiable Darkness lute uncommon A magically infused lute. Using this property requires a performance check DC 12. If you are proficient with lutes, you may add your proficiency bonus. If you are successful, a darkness shrouds a 5 ft area around object as if a shadow were being cast by a large solid object placed between it and the nearest source of light. The darkness is magical and follows the same rules as the Darkness spell. The effect lasts 10 minutes. This property cannot be used again until after a long rest. 2 lbs.
1 Negotiable Halganon's light symbol of fortune uncommon A holy symbol of Halganon. In order to use the symbol, you must be a follower of Halganon and have visited a shrine or temple to Halganon in the last 24 hours. If you have done so, you can hold the symbol and say a short prayer and Halganon smiles upon you. Then the next attack roll, ability check or saving throw you make is with advantage. This property cannot be used again until after a long rest. The symbol feels like it has no weight, almost as if it were an illusion, but is solid to the touch.
1 Negotiable Heavy medal of knock uncommon This medal was awarded for bravery defending Astrus. When polished, it unlocks the nearest locked door within 30 ft. This property cannot be used again until after a long rest. The medal feels unusually heavy, four times the weight of an average medal.
1 501 - 5,000 gp Horseshoes of speed rare These iron horseshoes come in a set of four. While all four shoes are affixed to the hooves of a horse or similar creature, they increase the creature's walking speed by 30 feet.
1 Negotiable Humming belt of critters uncommon This leather belt is embossed with runes. When removed up to a dozen nearby small woodland creatures are attracted to the belt. They are charmed for 1 minute. This property only works while in woodlands. This property cannot be used again until after a long rest. The belt makes a very slight humming sound at all times.
1 Negotiable Lucky fireworks of quiet uncommon A bundle of 4 fireworks. When a firework is lit and allowed to explode, it muffles sounds (by 30dB) within a 10ft sphere for 10 minutes. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 20, a the user is also blessed as with the Bless spell.
1 Negotiable Manticore figurehead of pristine darkvision uncommon A ship's figurehead in the shape of a Manticore. (A ship can only have one magical figurehead.) While at the wheel of a ship with the Manticore figurehead attached, if you concentrate your mind, you gain darkvision for 1 hour. This property cannot be used again until after a long rest. The figurehead is in pristine condition.

Note

  • The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.
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