Septimus' Magic Trinkets Emporium

333 year old Human construction, small sized

Location: Port Walbrook

Owned by: Septimus Dickenson

A 5th Century brick house with an blue door. The dwelling also serves as a Magic Trinkets Emporium.

Occupants

Name Role Age Gender Race Description
Clarissa Dickenson Housekeeper 36 Female Human She is an adult human with green eyes, dyed blond hair in a pigtails, and light brown skin.
Gwendolen Cook 68 Female Human She is an elderly human with amber eyes, white hair in a bun, and light brown skin.
Joan Dickenson Housekeeper 22 Female Tiefling She is an adult tiefling with red eyes, long tied back light-brown hair, and brick-red skin. She has curved horns.
Margarett Dickenson 7 Female Human She is a human child with blue eyes, short light-brown hair in a side parting, and olive skin.
Milot Dickenson Shopkeep's Assistant 46 Male Human He is an adult human with blue eyes, a light-brown and grey streaked quiff, a full beard, and olive skin.
Sally Dickenson Shopkeep's Assistant 50 Female Tiefling She is an elderly tiefling with black eyes, black hair in a bun, and wine-purple skin. She has spiral horns.
Septimus Dickenson Shopkeep 50 Male Tiefling He is an elderly tiefling with silver eyes, purple and grey streaked hair in a bun, a clean shaven face, and brick-red skin. He has curled horns.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 100% and 101% of their base value.

Available Price Item Rarity Description
1 Negotiable Cold amber critters fish uncommon A small fish carved of amber. A command word "freedom" is scratched on the design. If you speak the word, up to a dozen nearby small woodland creatures are attracted to the fish. They are charmed for 1 minute. This property only works while in woodlands. This property cannot be used again until after a long rest. The fish is cold to the touch.
1 Negotiable Cursed instant party chalk uncommon This stick of white chalk comes with an attached label bearing it's command word, "bird". The stick is long enough to write "bird" 10 times. When you use the stick to write the command word, a pitcher containing 2 gallons of ale and 8 empty cups appear nearby. The pitcher, cups and any remaining ale disappear after 3 hours. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, a misfortune befalls the user. The nature of the misfortune is at the discretion of the GM.
1 Negotiable Dull wand of draconic tongue uncommon A 10 inch wooden rod, to activate the user must pass a DC12 intelligence check, if successful you can speak and understand draconic for the next day. This property cannot be used again until after a long rest. This wand seems boring somehow.
1 501 - 5,000 gp Ring of feather falling rare Requires attunement.

When you fall while wearing this ring, you descend 60 feet per round and take no damage from falling.
1 Negotiable The over-sized wizard's hat of knock uncommon This wizard's hat has it's command word "music" stitched on a label on the inside. When worn by a wizard, if you speak the command word, it unlocks the nearest locked door within 30 ft. This property cannot be used again until after a long rest. The hat is twice as large as an average hat.
1 Negotiable Unreliable shoe of soothing uncommon This magical shoe fits any foot, and matches any outfit. If worn, when you click your heels together, you regain 1d4 hit-points. This property cannot be used again until after a long rest. When the shoe's property is used, roll a d20. On a 5 or below, it fails to work. The property cannot be used again until after a long rest.

Note

  • The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.
Send Feedback