Septimus' Magic Trinkets Emporium
333 year old Human construction, small sized
Location: Port Walbrook
Owned by: Septimus Dickenson
A 5th Century brick house with an blue door. The dwelling also serves as a Magic Trinkets Emporium.
Occupants
| Name | Role | Age | Gender | Race | Description |
|---|---|---|---|---|---|
| Clarissa Dickenson | Housekeeper | 36 | Female | Human | She is an adult human with green eyes, dyed blond hair in a pigtails, and light brown skin. |
| Gwendolen Cook | 68 | Female | Human | She is an elderly human with amber eyes, white hair in a bun, and light brown skin. | |
| Joan Dickenson | Housekeeper | 22 | Female | Tiefling | She is an adult tiefling with red eyes, long tied back light-brown hair, and brick-red skin. She has curved horns. |
| Margarett Dickenson | 7 | Female | Human | She is a human child with blue eyes, short light-brown hair in a side parting, and olive skin. | |
| Milot Dickenson | Shopkeep's Assistant | 46 | Male | Human | He is an adult human with blue eyes, a light-brown and grey streaked quiff, a full beard, and olive skin. |
| Sally Dickenson | Shopkeep's Assistant | 50 | Female | Tiefling | She is an elderly tiefling with black eyes, black hair in a bun, and wine-purple skin. She has spiral horns. |
| Septimus Dickenson | Shopkeep | 50 | Male | Tiefling | He is an elderly tiefling with silver eyes, purple and grey streaked hair in a bun, a clean shaven face, and brick-red skin. He has curled horns. |
Family Tree
- Septimus Dickenson (♂/50) + Sally Dickenson nee Gentry (♀/50/Septimus' wife)
- Joan Dickenson (♀/22/Septimus' daughter)
- Gwendolen Cook nee Eddy-Dickenson (♀/68/Septimus' aunt)
- Milot Dickenson (♂/46/Septimus' brother) + Clarissa Dickenson nee Frederick (♀/36/Septimus' sister in-law)
- Margarett Dickenson (♀/7/Septimus' niece)
Items for sale
At this location, items are priced between 100% and 101% of their base value.
| Available | Price | Item | Rarity | Description |
|---|---|---|---|---|
| 1 | Negotiable | Fleek's subtle book of mana tickets | uncommon | A small leather bound booklet contains 9 numbered tickets. When a ticket is torn from the binding, it crumbles to dust and then if you are a spellcaster, you may cast one of your level 1 spells without spending a spell-slot. This property cannot be used again until after a long rest. The tickets is hidden from detect magic. |
| 1 | 501 - 5,000 gp | Ring of spell storing | rare |
Requires attunement. This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found, it contains 1d6 - 1 levels of stored spells chosen by the GM. Any creature can cast a spell of 1st through 5th level into the ring by touching the ring as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses. While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space. |
| 1 | Negotiable | Small wand of awareness | uncommon | A 10 inch wooden rod, to activate the user must pass a DC12 intelligence check, if successful you may add a +2 bonus to the next initiative roll you make. This property cannot be used again until after a long rest. The wand is half the size of a typical wand. |
| 1 | Negotiable | The lucky wizard's hat of life saving | uncommon | This wizard's hat has it's command word "environment" stitched on a label on the inside. When worn by a wizard, if you speak the command word, the next time you are dying at the start of your turn, you stabilize. This effect wears off after a day. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 20, a the user is also blessed as with the Bless spell. |
| 1 | Negotiable | The unreliable duck of quiet | uncommon | A duck made of cloth and leather. When squeezed, it muffles sounds (by 30dB) within a 10ft sphere for 10 minutes. This property cannot be used again until after a long rest. When the duck's property is used, roll a d20. On a 5 or below, it fails to work. The property cannot be used again until after a long rest. |
| 1 | Negotiable | Xor's dull symbol of calming | uncommon | A holy symbol of Xor. In order to use the symbol, you must be a follower of Xor and have visited a shrine or temple to Xor in the last 24 hours. If you have done so, you can hold the symbol and say a short prayer and Xor smiles upon you. Then you feel at peace. This property cannot be used again until after a long rest. This symbol seems boring somehow. |
Note
- The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.