Septimus' Magic Trinkets Emporium
333 year old Human construction, small sized
Location: Port Walbrook
Owned by: Septimus Dickenson
A 5th Century brick house with an blue door. The dwelling also serves as a Magic Trinkets Emporium.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Clarissa Dickenson | Housekeeper | 36 | Female | Human | She is an adult human with green eyes, dyed blond hair in a pigtails, and light brown skin. |
Gwendolen Cook | 68 | Female | Human | She is an elderly human with amber eyes, white hair in a bun, and light brown skin. | |
Joan Dickenson | Housekeeper | 22 | Female | Tiefling | She is an adult tiefling with red eyes, long tied back light-brown hair, and brick-red skin. She has curved horns. |
Margarett Dickenson | 7 | Female | Human | She is a human child with blue eyes, short light-brown hair in a side parting, and olive skin. | |
Milot Dickenson | Shopkeep's Assistant | 46 | Male | Human | He is an adult human with blue eyes, a light-brown and grey streaked quiff, a full beard, and olive skin. |
Sally Dickenson | Shopkeep's Assistant | 50 | Female | Tiefling | She is an elderly tiefling with black eyes, black hair in a bun, and wine-purple skin. She has spiral horns. |
Septimus Dickenson | Shopkeep | 50 | Male | Tiefling | He is an elderly tiefling with silver eyes, purple and grey streaked hair in a bun, a clean shaven face, and brick-red skin. He has curled horns. |
Family Tree
- Septimus Dickenson (♂/50) + Sally Dickenson nee Gentry (♀/50/Septimus' wife)
- Joan Dickenson (♀/22/Septimus' daughter)
- Gwendolen Cook nee Eddy-Dickenson (♀/68/Septimus' aunt)
- Milot Dickenson (♂/46/Septimus' brother) + Clarissa Dickenson nee Frederick (♀/36/Septimus' sister in-law)
- Margarett Dickenson (♀/7/Septimus' niece)
Items for sale
At this location, items are priced between 100% and 101% of their base value.
Available | Price | Value | Item | Rarity | Description |
---|---|---|---|---|---|
1 | Negotiable | Candle of cursed truesight | uncommon | This magical candle can be lit for a total of 14 minutes before it burns down. When lit and left burning for at least 1 minute, you gain truesight for 1 minute. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, a misfortune befalls the user. The nature of the misfortune is at the discretion of the GM. | |
1 | Negotiable | Crown of the haste king | uncommon | A smooth silver band, when placed upon the head your movement speed is doubled for 1 minute. This property cannot be used again until after a long rest. | |
1 | Negotiable | Giving wrist bands of life saving | uncommon | This magical bracer is embossed with the command word, "strategy". When spoken by the wearer, the next time you are dying at the start of your turn, you stabilize. This effect wears off after a day. This property cannot be used again until after a long rest. After 100 days, the bracer's property stops working. If the bracer finds a new owner that has not owned it before, the property will work again. | |
1 | 25 gp | 25 gp | Scroll of Guiding Bolt | common | A spell scroll bears the words of the 1st-level spell, written in a mystical cipher. If the spell is on your class's spell list, you can use an action to read the scroll and cast its spell without having to provide any of the spell's components. Otherwise, the scroll is unintelligible. If the spell needs a save DC, it is 13. If it needs an attack bonus, it is 5. If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 11. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust. |
1 | Negotiable | The concealable wizard's hat of glowing | uncommon | This wizard's hat has it's command word "paper" stitched on a label on the inside. When worn by a wizard, if you speak the command word, it emits a dim orange glow, just barely enough to cover 10 ft. The glow lasts for 1 minute. This property cannot be used again until after a long rest. When the hat is in your pack or otherwise stowed away, only you can see it. It can be revealed with detect magic. | |
1 | Negotiable | Truthful belt of fortune | uncommon | This leather belt is embossed with runes. When removed the next attack roll, ability check or saving throw you make is with advantage. This property cannot be used again until after a long rest. After using the belt's property you cannot tell a deliberate lie for 1 hour. | |
1 | Negotiable | Unreliable fireworks of navigation | uncommon | A bundle of 5 fireworks. When a firework is lit and allowed to explode, the direction of true north is clear in your mind. This property cannot be used again until after a long rest. When the firework's property is used, roll a d20. On a 5 or below, it fails to work. The property cannot be used again until after a long rest. |
Note
- The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.