Wilfrid Jenks

Male Human Poacher

He is an adult human with hazel eyes, a shaved head, a long beard, and medium brown skin.

Personality Traits: Idealistic, Introverted, Responsible.

Alignment: chaotic good.

He is a follower of Caspio. (CG)

Born: 772 AC (Age 28)

Orientation: Hetrosexual

Home: None

Settlement: Maccaham

Mother: Bessey Jenks

Father: Albert Jenks

Siblings

Statistics

STRDEXCONWISINTCHR
8 11 9 8 10 10
-1 -1

ACHPPassive
Perception
Speed
11 16 9 30 ft.

Alignment: chaotic good

Size: Medium

Actions:

  • Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Sleight of Hand +2, Deception +2, Perception +1

Abilities:

  • Sneak Attack. Once per turn, Wilfrid can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
  • Thieves' Cant. Wilfrid knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.

Spoken Languages: Common

Inventory

Quantity Value Item Description Weight
1 4 gp "That sad feeling" (Dog-eared) By Loretta Nelson

Not a particularly famous book, but a good read.

The book is a bit dog-eared, but in serviceable condition.
5 lbs.
1 50 gp Antitoxin (vial) A creature that drinks this vial of liquid gains advantage on saving throws against poison for 1 hour. It confers no benefit to undead or constructs.
1 Comb A comb.
6 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 10 gp Leather Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 4 gp 3 sp 2 cp Money Pouch Wilfrid's money pouch. It has 4 gp, 3 sp and 2 cp in it. ³⁄₁₆ lb.
1 25 gp Thieves' tools This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. 1 lb.

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