Guy Jenks

Male Human Housekeeper

He is an adult human with one brown eye (his right is closed and scarred), a shaved head, a long beard, and medium brown skin.

Personality Traits: Optimistic, Impatient.

Alignment: lawful good.

He is a follower of Caspio. (CG)

Born: 767 AC (Age 33)

Orientation: Hetrosexual

Home: Potato Field

Settlement: Maccaham

Spouse: Dinah Jenks

Mother: Bessey Jenks

Father: Albert Jenks

Children

Siblings

Statistics

STRDEXCONWISINTCHR
8 10 12 11 12 10
-1 +1 +1

ACHPPassive
Perception
Speed
10 5 10 30 ft.

Alignment: lawful good

Size: Medium

Actions:

  • Unarmed Strike. Melee Attack: +1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: History +3

Spoken Languages: Common, Gnomish (basic)

Inventory

Quantity Value Item Description Weight
1 5 cp Caltrops As an action, you can spread a bag of caltrops to cover a square area that is 5 feet on a side. Any creature that enters the area must succeed on a DC 15 Dexterity saving throw or stop moving this turn and take 1 piercing damage. Taking this damage reduces the creature's walking speed by 10 feet until the creature regains at least 1 hit point. A creature moving through the area at half speed doesn't need to make the save. 2 lbs.
2 Dice A standard six-sided die.
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Dinah" engraved on the inside.
1 2 gp Holy Symbol (Caspio) A holy symbol in the shape of a signpost.
1 5 sp Lamp A lamp casts bright light in a 15-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. 1 lb.
1 6 sp 3 cp Money Pouch Guy's money pouch. It has 4 sp and 23 cp in it. ½ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.

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